shavit-credits/scripting/include/shavit/replay-playback.inc
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/*
* shavit's Timer - replay-playback.inc file
* by: shavit, rtldg, carnifex, KiD Fearless
*
* This file is part of shavit's Timer (https://github.com/shavitush/bhoptimer)
*
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if defined _shavit_replay_playback_included
#endinput
#endif
#define _shavit_replay_playback_included
#include <shavit/replay-file>
enum //ReplayStatus
{
Replay_Start,
Replay_Running,
Replay_End,
Replay_Idle
};
enum //ReplayBotType
{
Replay_Central,
Replay_Looping, // these are the ones that loop styles, tracks, and (eventually) stages...
Replay_Dynamic, // these are bots that spawn on !replay when the central bot is taken
Replay_Prop, // A prop entity that is being used as a replay...
};
/**
* Called when replay playback starts.
* Will be called twice for every replay bot unless the replay is canceled before the second call. Use `delay_elapsed` to check for the first & second time.
*
* @param ent Entity index for the replay.
* @param type The type of replay. Replay_Prop means `ent` is not a fakeclient, but instead a prop.
* @param delay_elapsed `false` when the replay bot just spawned but before the start delay has elapsed. `true` when the start delay has elapsed.
* @noreturn
*/
forward void Shavit_OnReplayStart(int ent, int type, bool delay_elapsed);
/**
* Called when replay playback ends.
* Will be called twice for most replay bots unless the replay bot is canceled before it finishes. See `actually_finished`.
*
* @param ent Entity index for the replay.
* @param type The type of replay. Replay_Prop means `ent` is not a fakeclient, but instead a prop.
* @param actually_finished `false` when the replay runs out of frames and is starting the timer to despawn. `true` when the replay bot is about to despawn. `true` will always run.
* @noreturn
*/
forward void Shavit_OnReplayEnd(int ent, int type, bool actually_finished);
/**
* Called when all replays files have been loaded.
*
* @noreturn
*/
forward void Shavit_OnReplaysLoaded();
/**
* Deletes all replays for the specified map.
* Plugin will refresh if map is currently on.
*
* @param map Map name.
* @noreturn
*/
native void Shavit_Replay_DeleteMap(const char[] map);
/**
* Deletes the specified replay file.
* Replay data will be unloaded if necessary.
*
* @param map Map display name.
* @param style Bhop style.
* @param track Timer track.
* @param accountid Account ID to validate against, 0 to skip validation.
* @return true if replay existed, false if the steam id didn't match or the file didn't exist.
*/
native bool Shavit_DeleteReplay(const char[] map, int style, int track, int accountid = 0);
/**
* Retrieves the engine time of the replay bot's first frame.
*
* @param entity Entity index.
* @return The engine time of the replay bot's first frame.
*/
native float Shavit_GetReplayBotFirstFrameTime(int entity);
/**
* Retrieve the replay bot's entity index.
*
* @param style Style you want. -1 if you want the central bot. If no central bot, the first bot it finds it used.
* @param track Track you want. -1 if you want the central bot. If no central bot, the first bot it finds it used.
* @return Client index for the replay bot. -1 if not found.
*/
native int Shavit_GetReplayBotIndex(int style, int track);
/**
* Retrieve the style being played by the replay bot.
*
* @param entity Entity index.
* @return Style being played by the replay bot. -1 if the replay bot is idle.
*/
native int Shavit_GetReplayBotStyle(int entity);
/**
* Retrieve the timer track being played by the replay bot.
*
* @param entity entity index.
* @return Timer track replayed by the bot. -1 if the replay bot is idle.
*/
native int Shavit_GetReplayBotTrack(int entity);
/**
* Gets the replay bot type setting of the server.
*
* @return See ReplayBotType enum.
*/
native int Shavit_GetReplayBotType();
/**
* Retrieve the replay bot's current played frame.
*
* @param entity Entity index.
* @return Current played frame.
*/
native int Shavit_GetReplayBotCurrentFrame(int entity);
/**
* Retrieves the client who started the replay.
*
* @param Replay entity.
* @return Client index of starter. Can be 0
*/
native int Shavit_GetReplayStarter(int ent);
/**
* Retrieves the replay's buttons for its current tick.
* Really, this is only useful for things like replay props.
*
* @param Replay entity.
* @param anglediff The angle difference between the previous and current y angles.
*
* @return buttons
*/
native int Shavit_GetReplayButtons(int ent, float& anglediff);
/**
* Retrieves the replay's entity flags for its current tick.
* @param Replay entity.
* @return Entity flags
*/
native int Shavit_GetReplayEntityFlags(int ent);
/**
* Retrieves a replay's frame count.
*
* @param style Style.
* @param track Track.
* @return Frame count.
*/
native int Shavit_GetReplayFrameCount(int style, int track);
/**
* Retrieves a replay's pre-run frame count.
*
* @param style Style.
* @param track Track.
* @return Frame count.
*/
native int Shavit_GetReplayPreFrames(int style, int track);
/**
* Retrieves a replay's post-run frame count.
*
* @param style Style.
* @param track Track.
* @return Frame count.
*/
native int Shavit_GetReplayPostFrames(int style, int track);
/**
* Retrieves the frame count from the currently running replay bot's frame_cache_t.
*
* @param bot Replay bot entity.
* @return Frame count.
*/
native int Shavit_GetReplayCacheFrameCount(int bot);
/**
* Retrieves the pre-run frame count from the currently running replay bot's frame_cache_t.
*
* @param bot Replay bot entity.
* @return Frame count.
*/
native int Shavit_GetReplayCachePreFrames(int bot);
/**
* Retrieves the post-run frame count from the currently running replay bot's frame_cache_t.
*
* @param bot Replay bot entity.
* @return Frame count.
*/
native int Shavit_GetReplayCachePostFrames(int bot);
/**
* Retrieves the replay data for the given style and track.
*
* @param style Style.
* @param track Track.
* @param cheapCloneHandle False means we duplicate the frames (ArrayList.Clone). True means we clone the handle to the frames (CloneHandle).
*
* @return ArrayList with proper replay data, or null if there is no recorded data. Delete this handle when you're done with it.
*/
native ArrayList Shavit_GetReplayFrames(int style, int track, bool cheapCloneHandle=false);
/**
* Retrieves a replay's total length in seconds.
*
* @param style Style.
* @param track Track.
* @return Replay length.
*/
native float Shavit_GetReplayLength(int style, int track);
/**
* Retrieves the replay's total length in seconds from the currently running replay bot's frame_cache_t.
*
* @param bot Replay bot entity.
* @return Replay length.
*/
native float Shavit_GetReplayCacheLength(int bot);
/**
* Retrieves an actively playing replay's time.
*
* @param entity Entity index.
* @return The bot's current time in the replay.
*/
native float Shavit_GetReplayTime(int entity);
/**
* Retrieves a replay holder's name.
*
* @param style Style.
* @param track Track.
* @param buffer Buffer string.
* @param length String length.
* @noreturn
*/
native void Shavit_GetReplayName(int style, int track, char[] buffer, int length);
/**
* Retrieves a replay holder's name from an active replay bot.
*
* @param bot Bot.
* @param buffer Buffer string.
* @param length String length.
* @noreturn
*/
native void Shavit_GetReplayCacheName(int bot, char[] buffer, int length);
/**
* Retrieves the folder path where the replay files are saved.
*
* @param buffer Buffer string.
* @param length String length.
* @noreturn
*/
native void Shavit_GetReplayFolderPath(char[] buffer, int length);
/**
* Checks if there's loaded replay data for a bhop style or not.
*
* @param style Style.
* @param track Track.
* @return Boolean value of if there's loaded replay data.
*/
native bool Shavit_IsReplayDataLoaded(int style, int track);
/**
* Checks if the given entity is a replay bot (fakeclient) or replay prop.
*
* @param The entity index to check.
*/
native bool Shavit_IsReplayEntity(int ent);
/**
* Sets the sReplayName value in the bot's frame_cache_t.
* Useful for `Shavit_StartReplayFromFile` and family.
*
* @param bot The replay bot entity.
* @param name The name to use.
*/
native void Shavit_SetReplayCacheName(int bot, char[] name);
/**
* Starts a replay given a style and track.
*
* @param style Bhop style.
* @param track Timer track.
* @param delay Delay until starting. If -1.0, then uses shavit_replay_delay
* @param client Client index.
* @param bot Bot to play on. Should be of type Replay_Central or Replay_Dynamic. -1 to create new replay bot.
* @param type ReplayBotType. Replay_Prop needs `bot` to be -1.
* @param ignorelimit Ignore cvar limit for dynamic bots.
* @return Replay entity. 0 is returned if couldn't be created.
*/
native int Shavit_StartReplay(int style, int track, float delay, int client, int bot, int type, bool ignorelimit);
/**
* Starts a replay with a given set of frames.
* Useful for playing a replay downloaded from a global WR database...
*
* @param style Bhop style.
* @param track Timer track.
* @param delay Delay until starting. If -1.0, then uses shavit_replay_delay
* @param client Client index.
* @param bot Bot to play on. Should be of type Replay_Central or Replay_Dynamic. -1 to create new replay bot.
* @param type ReplayBotType. Replay_Prop needs `bot` to be -1.
* @param ignorelimit Ignore cvar limit for dynamic bots.
* @param cache frame_cache_t filled with replay info and frames.
* @param size sizeof(frame_cache_t). Used to throw errors at you if you don't recompile plugins.
* @return Replay entity. 0 is returned if couldn't be created.
*/
native int Shavit_StartReplayFromFrameCache(int style, int track, float delay, int client, int bot, int type, bool ignorelimit, any[] cache, int size = sizeof(frame_cache_t));
/**
* Starts a replay from a replay file.
* Useful for playing a replay downloaded from a global WR database...
*
* @param style Bhop style.
* @param track Timer track.
* @param delay Delay until starting. If -1.0, then uses shavit_replay_delay
* @param client Client index.
* @param bot Bot to play on. Should be of type Replay_Central or Replay_Dynamic. -1 to create new replay bot.
* @param type ReplayBotType. Replay_Prop needs `bot` to be -1.
* @param ignorelimit Ignore cvar limit for dynamic bots.
* @param path File path to replay
* @return Replay entity. 0 is returned if couldn't be created.
*/
native int Shavit_StartReplayFromFile(int style, int track, float delay, int client, int bot, int type, bool ignorelimit, const char[] path);
/**
* Reloads a specific replay into the replay bot cache.
* Note: Not guaranteed to work with legacy replay bots.
*
* @param style Replay style.
* @param track Replay track.
* @param restart Restart the playback of the replay bot if it's playing?
* @param path Path to the replay file. Use `BuildPath(Path_SM, ...)` to generate one. Leave as empty to use default.
* @return Was the replay loaded?
*/
native bool Shavit_ReloadReplay(int style, int track, bool restart, char[] path = "");
/**
* Reloads all of the replays for the map.
*
* @param restart Restart the playback of the replay bots?
* @return Amount of loaded replays.
*/
native int Shavit_ReloadReplays(bool restart);
/**
* Gets time from replay frame that is closest to client.
*
* @param client Client index.
* @param outlength Fills this variable with the total length of the replay that's being compared to.
*
* @return Replay time.
*/
native float Shavit_GetClosestReplayTime(int client, float &outlength=0.0);
/**
* Gets the style the client is getting the closest replay time from.
*
* @param client Client index.
*
* @return style
*/
native int Shavit_GetClosestReplayStyle(int client);
/**
* Sets the style to grab the closest replay time from.
*
* @param client Client index.
* @param style Style blah.
*
* @param Style to grab replay time from. -1 to use the client's current style.
*
* @noreturn
*/
native void Shavit_SetClosestReplayStyle(int client, int style);
/**
* Gets velocity from replay frame that is closest to client.
*
* @param client Client index.
* @param threeD true for 3D velocity difference. false for 2D velocity difference.
*
* @return Velocity difference from closest replay position.
*/
native float Shavit_GetClosestReplayVelocityDifference(int client, bool threeD);
/**
* Gets the replay status
*
* @param Replay bot (or prop) entity
*
* @return Replay's status
*/
native int Shavit_GetReplayStatus(int ent);
/*
* Used to find a looping replay bot from the loop config name.
*
* @param name Looping bot config name. An example is "Other Styles" from the default set of looping bots in shavit-replay.cfg
*
* @return The client index of the looping replay bot. -1 if could not find the config name. 0 if could not find the replay bot client.
*/
native int Shavit_GetLoopingBotByName(const char[] name);
/*
* Retrieves the playback speed of the replay bot.
*
* @param bot
*
* @return Should be 0.5, 1.0, or 2.0.
*/
native float Shavit_GetReplayPlaybackSpeed(int bot);
public SharedPlugin __pl_shavit_replay_playback =
{
name = "shavit-replay-playback",
file = "shavit-replay-playback.smx",
#if defined REQUIRE_PLUGIN
required = 1
#else
required = 0
#endif
};
#if !defined REQUIRE_PLUGIN
public void __pl_shavit_replay_playback_SetNTVOptional()
{
MarkNativeAsOptional("Shavit_DeleteReplay");
MarkNativeAsOptional("Shavit_GetReplayBotCurrentFrame");
MarkNativeAsOptional("Shavit_GetReplayBotFirstFrameTime");
MarkNativeAsOptional("Shavit_GetReplayBotIndex");
MarkNativeAsOptional("Shavit_GetReplayBotStyle");
MarkNativeAsOptional("Shavit_GetReplayBotTrack");
MarkNativeAsOptional("Shavit_GetReplayBotType");
MarkNativeAsOptional("Shavit_GetReplayStarter");
MarkNativeAsOptional("Shavit_GetReplayFrameCount");
MarkNativeAsOptional("Shavit_GetReplayFrames");
MarkNativeAsOptional("Shavit_GetReplayLength");
MarkNativeAsOptional("Shavit_GetReplayName");
MarkNativeAsOptional("Shavit_GetReplayCacheName");
MarkNativeAsOptional("Shavit_GetReplayStatus");
MarkNativeAsOptional("Shavit_GetReplayTime");
MarkNativeAsOptional("Shavit_IsReplayDataLoaded");
MarkNativeAsOptional("Shavit_ReloadReplay");
MarkNativeAsOptional("Shavit_ReloadReplays");
MarkNativeAsOptional("Shavit_Replay_DeleteMap");
MarkNativeAsOptional("Shavit_StartReplay");
MarkNativeAsOptional("Shavit_GetClosestReplayTime");
MarkNativeAsOptional("Shavit_GetClosestReplayVelocityDifference");
MarkNativeAsOptional("Shavit_IsReplayEntity");
MarkNativeAsOptional("Shavit_GetReplayButtons");
MarkNativeAsOptional("Shavit_GetReplayEntityFlags");
MarkNativeAsOptional("Shavit_GetClosestReplayStyle");
MarkNativeAsOptional("Shavit_SetClosestReplayStyle");
MarkNativeAsOptional("Shavit_GetReplayCacheFrameCount");
MarkNativeAsOptional("Shavit_GetReplayCacheLength");
MarkNativeAsOptional("Shavit_StartReplayFromFrameCache");
MarkNativeAsOptional("Shavit_StartReplayFromFile");
MarkNativeAsOptional("Shavit_GetReplayPreFrames");
MarkNativeAsOptional("Shavit_GetReplayPostFrames");
MarkNativeAsOptional("Shavit_GetReplayCachePreFrames");
MarkNativeAsOptional("Shavit_GetReplayCachePostFrames");
MarkNativeAsOptional("Shavit_GetLoopingBotByName");
MarkNativeAsOptional("Shavit_SetReplayCacheName");
MarkNativeAsOptional("Shavit_GetReplayFolderPath");
MarkNativeAsOptional("Shavit_GetReplayPlaybackSpeed");
}
#endif