196 lines
5.2 KiB
SourcePawn
196 lines
5.2 KiB
SourcePawn
/*
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* Bunnyhop Statistics API - Include file
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* by: shavit
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*
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* Originally from Bunnyhop Statistics API (https://github.com/shavitush/bhopstats)
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* but edited to be part of shavit's Timer (https://github.com/shavitush/bhoptimer)
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#if defined _shavit_bhopstats_included
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#endinput
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#endif
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#define _shavit_bhopstats_included
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/**
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* Called when the jump key is pressed.
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*
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* @param client Client index.
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* @param onground True if the jump key will do anything for the player when tapped.
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* @param perfect Was the jump perfectly timed?
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* @noreturn
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*/
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forward void Shavit_Bhopstats_OnJumpPressed(int client, bool onground, bool perfect);
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/**
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* Called when the jump key is released.
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*
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* @param client Client index.
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* @param onground True if the jump key will do anything for the player when tapped.
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* @noreturn
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*/
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forward void Shavit_Bhopstats_OnJumpReleased(int client, bool onground);
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/**
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* Called when the player touches the ground.
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*
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* @param client Client index.
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* @noreturn
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*/
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forward void Shavit_Bhopstats_OnTouchGround(int client);
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/**
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* Called when the player leaves the ground, by either jumping or falling from somewhere.
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* AKA the HookEventless better version of player_jump.
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* The `jumped` variable is true if the ground was left by tapping the jump key, or false if the player fell from somewhere.
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* `ladder` is true if the player left the 'ground' from a ladder.
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*
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* @param client Client index.
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* @param jumped Did the client leave the ground by jumping?
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* @param ladder Did the client leave the ground by leaving a ladder, aka ladderstrafing?
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* @noreturn
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*/
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forward void Shavit_Bhopstats_OnLeaveGround(int client, bool jumped, bool ladder);
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/**
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* Retrieves the amount of separate +jump inputs since the player left the ground.
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*
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* @param client Client index.
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* @return Amount of +jump inputs since the left the ground, or 0 if the player is on ground.
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*/
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native int Shavit_Bhopstats_GetScrollCount(int client);
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/**
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* Checks if the player is on ground, or if the jump key will function as in actually triggering a jump or altering velocity.
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* The result will be true if the player is on a ladder or in water, as jumping will be functional.
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*
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* @param client Client index.
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* @return Boolean value of 'is the player on ground?'
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*/
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native bool Shavit_Bhopstats_IsOnGround(int client);
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/**
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* Checks if the player is holding his jump key.
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*
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* @param client Client index.
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* @return Boolean value of 'is the player holding the jump key?''
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*/
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native bool Shavit_Bhopstats_IsHoldingJump(int client);
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/**
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* Gets a percentage of perfectly timed bunnyhops.
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* Resets at player connection or the Shavit_Bhopstats_ResetPerfectJumps native for it is called.
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*
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* @param client Client index.
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* @return Perfect jump percentage. Results are from 0.0 to 100.0.
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*/
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native float Shavit_Bhopstats_GetPerfectJumps(int client);
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/**
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* Resets the perfect jumps percentage of a player back to 0.0.
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*
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* @param client Client index.
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* @noreturn
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*/
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native void Shavit_Bhopstats_ResetPerfectJumps(int client);
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methodmap Shavit_BunnyhopStats __nullable__
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{
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public Shavit_BunnyhopStats(int client)
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{
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return view_as<Shavit_BunnyhopStats>(client);
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}
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property int index
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{
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public get()
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{
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return view_as<int>(this);
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}
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}
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property int ScrollCount
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{
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public get()
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{
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return Shavit_Bhopstats_GetScrollCount(this.index);
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}
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}
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property bool OnGround
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{
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public get()
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{
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return Shavit_Bhopstats_IsOnGround(this.index);
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}
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}
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property bool HoldingJump
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{
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public get()
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{
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return Shavit_Bhopstats_IsHoldingJump(this.index);
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}
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}
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property float PerfectJumps
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{
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public get()
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{
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return Shavit_Bhopstats_GetPerfectJumps(this.index);
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}
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}
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public void ResetPrefects()
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{
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Shavit_Bhopstats_ResetPerfectJumps(this.index);
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}
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public static int GetScrollCount(int client)
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{
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return Shavit_Bhopstats_GetScrollCount(client);
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}
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public static bool IsOnGround(int client)
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{
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return Shavit_Bhopstats_IsOnGround(client);
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}
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public static bool IsHoldingJump(int client)
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{
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return Shavit_Bhopstats_IsHoldingJump(client);
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}
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public static float GetPerfectJumps(int client)
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{
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return Shavit_Bhopstats_GetPerfectJumps(client);
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}
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public static void ResetPrefectJumps(int client)
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{
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Shavit_Bhopstats_ResetPerfectJumps(client);
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}
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}
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#if !defined REQUIRE_PLUGIN
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public void __pl_shavit_bhopstats_SetNTVOptional()
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{
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MarkNativeAsOptional("Shavit_Bhopstats_GetScrollCount");
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MarkNativeAsOptional("Shavit_Bhopstats_IsOnGround");
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MarkNativeAsOptional("Shavit_Bhopstats_IsHoldingJump");
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MarkNativeAsOptional("Shavit_Bhopstats_GetPerfectJumps");
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MarkNativeAsOptional("Shavit_Bhopstats_ResetPerfectJumps");
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}
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#endif
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