141 lines
2.9 KiB
SourcePawn
141 lines
2.9 KiB
SourcePawn
#if defined _smlib_vehicles_included
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#endinput
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#endif
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#define _smlib_vehicles_included
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#include <sourcemod>
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#include <sdktools_entinput>
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#include <sdktools_functions>
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#include <smlib/entities>
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/**
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* Returns the vehicle's driver.
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* If there is no driver in the vehicle, -1 is returned.
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*
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* @param vehicle Entity index.
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* @return Client index, or -1 if there is no driver.
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*/
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stock int Vehicle_GetDriver(int vehicle)
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{
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int m_hVehicle = GetEntPropEnt(vehicle, Prop_Send, "m_hPlayer");
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return m_hVehicle;
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}
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/**
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* Returns whether there is a driver in the vehicle or not.
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*
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* @param vehicle Entity index.
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* @return True if the vehicle has a driver, false otherwise
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*/
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stock bool Vehicle_HasDriver(int vehicle)
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{
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return !(Vehicle_GetDriver(vehicle) == -1);
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}
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/**
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* Kicks the driver ouf of the vehicle
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*
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* @param vehicle Entity index.
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* @return True on success, false otherwise.
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*/
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stock bool Vehicle_ExitDriver(int vehicle)
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{
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if (!Vehicle_HasDriver(vehicle)) {
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return false;
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}
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return AcceptEntityInput(vehicle, "ExitVehicle");
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}
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/**
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* Start's the vehicle's engine
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*
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* @param vehicle Entity index.
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* @return True on success, false otherwise.
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*/
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stock bool Vehicle_TurnOn(int vehicle)
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{
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return AcceptEntityInput(vehicle, "TurnOn");
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}
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/**
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* Shuts down the vehicle's engine
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*
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* @param vehicle Entity index.
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* @return True on success, false otherwise.
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*/
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stock bool Vehicle_TurnOff(int vehicle)
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{
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return AcceptEntityInput(vehicle, "TurnOff");
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}
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/**
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* Locks the vehicle.
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*
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* @param vehicle Entity index.
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* @return True on success, false otherwise.
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*/
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stock bool Vehicle_Lock(int vehicle)
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{
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return AcceptEntityInput(vehicle, "Lock");
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}
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/**
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* Unlocks the vehicle.
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*
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* @param vehicle Entity index.
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* @return True on success, false otherwise.
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*/
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stock bool Vehicle_Unlock(int vehicle)
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{
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return AcceptEntityInput(vehicle, "Unlock");
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}
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/**
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* Returns wether the entity is a valid vehicle or not.
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*
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* @param vehicle Entity index.
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* @return True if it is a valid vehicle, false otherwise.
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*/
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stock bool Vehicle_IsValid(int vehicle)
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{
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if (!Entity_IsValid(vehicle)) {
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return false;
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}
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return Entity_ClassNameMatches(vehicle, "prop_vehicle", true);
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}
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/**
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* Reads the vehicle script from a vehicle.
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* This script contains all the vehicle settings like its speed
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* and that stuff.
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*
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* @param vehicle Entity index.
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* @param buffer String Buffer.
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* @param size String Buffer size.
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* @noreturn
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*/
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stock bool Vehicle_GetScript(int vehicle, char[] buffer, int size)
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{
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GetEntPropString(vehicle, Prop_Data, "m_vehicleScript", buffer, size);
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}
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/**
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* Sets the script of a vehicle.
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* This script contains all the vehicle settings like its speed
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* and that stuff.
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*
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* @param vehicle Entity index.
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* @param buffer Vehicle Script path.
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* @noreturn
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*/
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stock bool Vehicle_SetScript(int vehicle, char[] script)
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{
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DispatchKeyValue(vehicle, "vehiclescript", script);
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}
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