shavit-credits/scripting/include/smlib/game.inc

58 lines
1.7 KiB
SourcePawn

#if defined _smlib_game_included
#endinput
#endif
#define _smlib_game_included
#include <sourcemod>
#include <sdktools_functions>
#include <sdktools_entinput>
/*
* End's the game and displays the scoreboard with intermission time.
*
* @noparam
* @return True on success, false otherwise
*/
stock bool Game_End()
{
int game_end = FindEntityByClassname(-1, "game_end");
if (game_end == -1) {
game_end = CreateEntityByName("game_end");
if (game_end == -1) {
ThrowError("Unable to find or create entity \"game_end\"");
}
}
return AcceptEntityInput(game_end, "EndGame");
}
/*
* End's the current round, allows specifying the winning
* team and more.
* This function currently works in TF2 only (it uses the game_round_win entity).
*
* @param team The winning Team, pass 0 for Sudden Death mode (no winning team)
* @param forceMapReset If to force the map to reset during the force respawn after the round is over.
* @param switchTeams If to switch the teams when the game is going to be reset.
* @return True on success, false otherwise
*/
stock bool Game_EndRound(int team=0, bool forceMapReset=false, bool switchTeams=false)
{
int game_round_win = FindEntityByClassname(-1, "game_round_win");
if (game_round_win == -1) {
game_round_win = CreateEntityByName("game_round_win");
if (game_round_win == -1) {
ThrowError("Unable to find or create entity \"game_round_win\"");
}
}
DispatchKeyValue(game_round_win, "TeamNum" , (team ? "true" : "false"));
DispatchKeyValue(game_round_win, "force_map_reset" , (forceMapReset? "true" : "false"));
DispatchKeyValue(game_round_win, "switch_teams" , (switchTeams ? "true" : "false"));
return AcceptEntityInput(game_round_win, "RoundWin");
}