shavit-credits/scripting/include/dhooks.inc

1067 lines
41 KiB
SourcePawn

/**
* vim: set ts=4 sw=4 tw=99 noet :
* =============================================================================
* SourceMod (C)2021 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _dhooks_included
#endinput
#endif
#define _dhooks_included
// Needed for the SDKFuncConfSource enum.
#include <sdktools>
#define INVALID_HOOK_ID 0
enum ObjectValueType
{
ObjectValueType_Int = 0,
ObjectValueType_Bool,
ObjectValueType_Ehandle,
ObjectValueType_Float,
ObjectValueType_CBaseEntityPtr,
ObjectValueType_IntPtr,
ObjectValueType_BoolPtr,
ObjectValueType_EhandlePtr,
ObjectValueType_FloatPtr,
ObjectValueType_Vector,
ObjectValueType_VectorPtr,
ObjectValueType_CharPtr,
ObjectValueType_String
};
enum ListenType
{
ListenType_Created,
ListenType_Deleted
};
enum ReturnType
{
ReturnType_Unknown,
ReturnType_Void,
ReturnType_Int,
ReturnType_Bool,
ReturnType_Float,
ReturnType_String, //Note this is a string_t
ReturnType_StringPtr, //Note this is a string_t *
ReturnType_CharPtr,
ReturnType_Vector,
ReturnType_VectorPtr,
ReturnType_CBaseEntity,
ReturnType_Edict
};
enum HookParamType
{
HookParamType_Unknown,
HookParamType_Int,
HookParamType_Bool,
HookParamType_Float,
HookParamType_String, //Note this is a string_t
HookParamType_StringPtr, //Note this is a string_t *
HookParamType_CharPtr,
HookParamType_VectorPtr,
HookParamType_CBaseEntity,
HookParamType_ObjectPtr,
HookParamType_Edict,
HookParamType_Object
};
enum ThisPointerType
{
ThisPointer_Ignore,
ThisPointer_CBaseEntity,
ThisPointer_Address
};
enum HookType
{
HookType_Entity,
HookType_GameRules,
HookType_Raw
};
enum CallingConvention
{
CallConv_CDECL,
CallConv_THISCALL,
CallConv_STDCALL,
CallConv_FASTCALL,
};
enum HookMode
{
Hook_Pre, // Callback will be executed BEFORE the original function.
Hook_Post // Callback will be executed AFTER the original function.
};
enum MRESReturn
{
MRES_ChangedHandled = -2, // Use changed values and return MRES_Handled
MRES_ChangedOverride, // Use changed values and return MRES_Override
MRES_Ignored, // plugin didn't take any action
MRES_Handled, // plugin did something, but real function should still be called
MRES_Override, // call real function, but use my return value
MRES_Supercede // skip real function; use my return value
};
enum DHookPassFlag
{
DHookPass_ByVal = (1<<0), /**< Passing by value */
DHookPass_ByRef = (1<<1), /**< Passing by reference */
DHookPass_ODTOR = (1<<2), /**< Object has a destructor */
DHookPass_OCTOR = (1<<3), /**< Object has a constructor */
DHookPass_OASSIGNOP = (1<<4), /**< Object has an assignment operator */
};
enum DHookRegister
{
// Don't change the register and use the default for the calling convention.
DHookRegister_Default,
// 8-bit general purpose registers
DHookRegister_AL,
DHookRegister_CL,
DHookRegister_DL,
DHookRegister_BL,
DHookRegister_AH,
DHookRegister_CH,
DHookRegister_DH,
DHookRegister_BH,
// 32-bit general purpose registers
DHookRegister_EAX,
DHookRegister_ECX,
DHookRegister_EDX,
DHookRegister_EBX,
DHookRegister_ESP,
DHookRegister_EBP,
DHookRegister_ESI,
DHookRegister_EDI,
// 128-bit XMM registers
DHookRegister_XMM0,
DHookRegister_XMM1,
DHookRegister_XMM2,
DHookRegister_XMM3,
DHookRegister_XMM4,
DHookRegister_XMM5,
DHookRegister_XMM6,
DHookRegister_XMM7,
// 80-bit FPU registers
DHookRegister_ST0
};
typeset ListenCB
{
//Deleted
function void (int entity);
//Created
function void (int entity, const char[] classname);
};
typeset DHookRemovalCB
{
function void (int hookid);
};
typeset DHookCallback
{
//Function Example: void Ham::Test() with this pointer ignore
function MRESReturn ();
//Function Example: void Ham::Test() with this pointer passed
function MRESReturn (int pThis);
//Function Example: void Ham::Test(int cake) with this pointer ignore
function MRESReturn (DHookParam hParams);
//Function Example: void Ham::Test(int cake) with this pointer passed
function MRESReturn (int pThis, DHookParam hParams);
//Function Example: int Ham::Test() with this pointer ignore
function MRESReturn (DHookReturn hReturn);
//Function Example: int Ham::Test() with this pointer passed
function MRESReturn (int pThis, DHookReturn hReturn);
//Function Example: int Ham::Test(int cake) with this pointer ignore
function MRESReturn (DHookReturn hReturn, DHookParam hParams);
//Function Example: int Ham::Test(int cake) with this pointer passed
function MRESReturn (int pThis, DHookReturn hReturn, DHookParam hParams);
//Address NOW
//Function Example: void Ham::Test() with this pointer passed
function MRESReturn (Address pThis);
//Function Example: void Ham::Test(int cake) with this pointer passed
function MRESReturn (Address pThis, DHookParam hParams);
//Function Example: int Ham::Test() with this pointer passed
function MRESReturn (Address pThis, DHookReturn hReturn);
//Function Example: int Ham::Test(int cake) with this pointer passed
function MRESReturn (Address pThis, DHookReturn hReturn, DHookParam hParams);
};
// Represents the parameters of the hooked function.
methodmap DHookParam < Handle
{
// Get the value of a parameter.
// Use only for: int, entity, edict, bool or float parameter types.
//
// @param num Parameter number to get, starting at 1. Parameter number 0 returns
// the number of parameters.
//
// @return Value if num greater than 0. If 0 returns parameter count.
// If CBaseEntity returns entity index.
// @error Invalid handle, invalid param number or invalid param type.
public native any Get(int num);
// Get the value of a vector parameter.
// Use only for: vector or vectorptr parameter types.
//
// @param num Parameter number to get, starting at 1.
// @param vec Vector buffer to store result.
//
// @error Invalid handle, invalid param number or invalid param type.
public native void GetVector(int num, float vec[3]);
// Get the value of a string parameter.
// Use only for: string, stringptr or charptr parameter types.
//
// @param num Parameter number to get, starting at 1.
// @param buffer String buffer to store result.
// @param size Buffer size.
//
// @error Invalid handle, invalid param number or invalid param type.
public native void GetString(int num, char[] buffer, int size);
// Set the value of a parameter.
// Use only for: int, entity, edict, bool or float parameter types.
//
// The changes are only applied when MRES_ChangedHandled or MRES_ChangedOverride
// is returned in the callback.
//
// @param num Parameter number to set starting at 1.
// @param value Value to set it as (only pass int, bool, float or entity index).
//
// @error Invalid handle, invalid param number or invalid param type.
public native void Set(int num, any value);
// Set the value of a vector parameter.
// Use only for: vector or vectorptr parameter types.
//
// The changes are only applied when MRES_ChangedHandled or MRES_ChangedOverride
// is returned in the callback.
//
// @param num Parameter number to set, starting at 1.
// @param vec Value to set vector as.
//
// @error Invalid handle, invalid param number or invalid param type.
public native void SetVector(int num, const float vec[3]);
// Set the value of a string parameter.
// Use only for: string, stringptr or charptr parameter types.
//
// The changes are only applied when MRES_ChangedHandled or MRES_ChangedOverride
// is returned in the callback.
//
// @param num Parameter number to set, starting at 1.
// @param value Value to set string as.
//
// @error Invalid handle, invalid param number or invalid param type.
public native void SetString(int num, const char[] value);
// Gets an object's variable value.
//
// @param num Parameter number to get, starting at 1.
// @param offset Byte offset within the object to the var to get.
// @param type Type of var it is.
//
// @return Value of the objects var. If EHANDLE type or entity returns entity index.
// @error Invalid handle, invalid param number, invalid param type or invalid Object type.
public native any GetObjectVar(int num, int offset, ObjectValueType type);
// Gets an object's vector variable value.
//
// @param num Parameter number to get, starting at 1.
// @param offset Byte offset within the object to the var to get.
// @param type Type of var it is.
// @param vec Buffer to store the result vector.
//
// @error Invalid handle, invalid param number, invalid param type or invalid Object type.
public native void GetObjectVarVector(int num, int offset, ObjectValueType type, float vec[3]);
// Gets an object's string variable value.
//
// @param num Parameter number to get, starting at 1.
// @param offset Byte offset within the object to the var to get.
// @param type Type of var it is.
// @param buffer Buffer to store the result string.
// @param size Size of the buffer.
//
// @error Invalid handle, invalid param number, invalid param type or invalid Object type.
public native void GetObjectVarString(int num, int offset, ObjectValueType type, char[] buffer, int size);
// Sets an object's variable value.
//
// The changes are only applied when MRES_ChangedHandled or MRES_ChangedOverride
// is returned in the callback.
//
// @param num Parameter number to set, starting at 1.
// @param offset Byte offset within the object to the var to set.
// @param type Type of var it is.
// @param value The value to set the var to.
//
// @error Invalid handle, invalid param number, invalid param type or invalid Object type.
public native void SetObjectVar(int num, int offset, ObjectValueType type, any value);
// Sets an object's vector variable value.
//
// The changes are only applied when MRES_ChangedHandled or MRES_ChangedOverride
// is returned in the callback.
//
// @param num Parameter number to set, starting at 1.
// @param offset Byte offset within the object to the var to set.
// @param type Type of var it is.
// @param vec The value to set the vector var to.
//
// @error Invalid handle, invalid param number, invalid param type or invalid Object type.
public native void SetObjectVarVector(int num, int offset, ObjectValueType type, const float vec[3]);
// No setter for object strings yet. Open an issue if you really need it.
// Checks if a pointer parameter is null.
//
// @param num Parameter number to check, starting at 1.
//
// @return True if null, false otherwise.
// @error Non-pointer parameter.
public native bool IsNull(int num);
// Get param address (Use only for ptr param types)
//
// @param num Param number to get. (Example if the function has 2 params and you need the value of the first param num would be 1.)
//
// @error Invalid handle. Invalid param number. Invalid param type.
// @return address of the parameter.
public native Address GetAddress(int num);
};
// Represents the return value of the hooked function.
methodmap DHookReturn < Handle
{
// Retrieves or sets the return value.
// Use only for: int, entity, edict, bool or float return types.
//
// The return value is only readable in a post hook.
// The value is only applied when MRES_Override or MRES_Supercede is returned
// in the callback.
property any Value {
public native get();
public native set(any value);
}
// Get return vector value.
// Use only for: vector or vectorptr return types.
//
// Only useful in post hooks.
//
// @param vec Vector buffer to store result in.
//
// @error Invalid Handle or invalid type.
public native void GetVector(float vec[3]);
// Get return string value.
// Use only for: string, stringptr or charptr return types.
//
// Only useful in post hooks.
//
// @param buffer String buffer to store result in.
// @param size String buffer size.
//
// @error Invalid Handle or invalid type.
public native void GetString(char[] buffer, int size);
// Set return vector value.
// Use only for: vector or vectorptr return types.
//
// The value is only applied when MRES_Override or MRES_Supercede is returned
// in the callback.
//
// @param vec Value to set return vector to.
//
// @error Invalid Handle or invalid type.
public native void SetVector(const float vec[3]);
// Set return string value.
// Use only for: string, stringptr or charptr return types.
//
// The value is only applied when MRES_Override or MRES_Supercede is returned
// in the callback.
//
// @param buffer Value to set return string to.
//
// @error Invalid Handle or invalid type.
public native void SetString(const char[] buffer);
};
// Base method map for common functions between virtual hooks and detours.
methodmap DHookSetup < Handle
{
// Load address or offset for a vtable hook or detour from a gamedata file.
//
// @param gameconf GameData handle.
// @param source Whether to look in Offsets, Signatures, or Addresses.
// @param name Name of the property to find.
//
// @return True on success, false if nothing was found.
// @error Invalid setup or gamedata handle.
public native bool SetFromConf(Handle gameconf, SDKFuncConfSource source, const char[] name);
// Adds a parameter to a hook setup.
//
// @param type Parameter type.
// @param size Used for Objects (not Object ptr) to define the size of the object.
// @param flag Used to change the pass type (ignored by detours).
// @param custom_register The register this argument is passed in instead of the stack (ignored by vhooks).
//
// @error Invalid setup handle or too many params added (request upping the max in thread).
public native void AddParam(HookParamType type, int size=-1, DHookPassFlag flag=DHookPass_ByVal, DHookRegister custom_register=DHookRegister_Default);
};
// A DynamicHook allows to hook a virtual function on any C++ object.
// Currently CBaseEntity and CGameRules have a convenience API for easy entity hooking,
// but it's possible to provide a raw this-pointer to hook any object in memory too.
//
// Internally this intercepts function calls by replacing the function pointer
// in the virtual table of the object with our own function.
methodmap DynamicHook < DHookSetup
{
// Creates a vtable hook.
//
// @param offset Virtual table offset of function to hook.
// @param hooktype Type of hook.
// @param returntype Type of return value.
// @param thistype Type of this pointer or ignore (ignore can be used if not needed).
//
// @error Failed to create hook setup handle or invalid callback function.
public native DynamicHook(int offset, HookType hooktype, ReturnType returntype, ThisPointerType thistype);
// Setup a vtable hook for a function as described in a "Functions" section in gamedata.
// The "Functions" section is parsed once the gamedata file is loaded and cached globally.
//
// @param gameconf GameData handle to use for address lookup.
// Doesn't have to be the same as the one with the "Functions" section.
// @param name Name of the function in a "Functions" section to load.
//
// @return Setup handle for the detour or null if offset wasn't found.
// @error Failed to create detour setup handle, invalid gamedata handle,
// invalid callback function or failed to find function in cached "Functions" sections.
public static native DynamicHook FromConf(Handle gameconf, const char[] name);
// Hook an entity.
//
// Entity hooks are auto-removed when the entity is destroyed.
// If you need to read the return value of the function, choose a post hook.
//
// @param mode The desired hook mode - pre or post.
// A pre hook calls your callback BEFORE the original function is called.
// You can access the parameters, set the return value, and skip the original function.
// A post hook calls your callback AFTER the original function executed.
// You can access the parameters and get/set the return value.
// @param entity Entity index to hook on.
// @param callback Callback function.
// @param removalcb Optional callback for when the hook is removed.
//
// @return A hookid on success, INVALID_HOOK_ID otherwise.
// @error Invalid setup handle, invalid address, invalid hook type or invalid callback.
public native int HookEntity(HookMode mode, int entity, DHookCallback callback, DHookRemovalCB removalcb=INVALID_FUNCTION);
// Hook gamerules object.
//
// Game rules hooks are auto-removed on map end.
// If you need to read the return value of the function, choose a post hook.
//
// @param mode The desired hook mode - pre or post.
// A pre hook calls your callback BEFORE the original function is called.
// You can access the parameters, set the return value, and skip the original function.
// A post hook calls your callback AFTER the original function executed.
// You can access the parameters and get/set the return value.
// @param callback Callback function.
// @param removalcb Optional callback for when the hook is removed.
//
// @return A hookid on success, INVALID_HOOK_ID otherwise.
// @error Invalid setup handle, invalid address, invalid hook type or invalid callback.
public native int HookGamerules(HookMode mode, DHookCallback callback, DHookRemovalCB removalcb=INVALID_FUNCTION);
// Hook a raw this-pointer.
// If you need to read the return value of the function, choose a post hook.
//
// @param mode The desired hook mode - pre or post.
// A pre hook calls your callback BEFORE the original function is called.
// You can access the parameters, set the return value, and skip the original function.
// A post hook calls your callback AFTER the original function executed.
// You can access the parameters and get/set the return value.
// @param addr This pointer address.
// @param callback Callback function.
//
// @return A hookid on success, INVALID_HOOK_ID otherwise.
// @error Invalid setup handle, invalid address, invalid hook type or invalid callback.
public native int HookRaw(HookMode mode, Address addr, DHookCallback callback);
// Remove hook by hook id:
// This will NOT fire the removal callback!
//
// @param hookid Hook id to remove.
//
// @return True on success, false otherwise
public static native bool RemoveHook(int hookid);
};
// A DynamicDetour is a way to hook and block any function in memory.
// Given the address of a function, it can call a callback in your script whenever
// the function gets called. The callback has access to all parameters of the function
// as well as the return value.
//
// Internally this works by replacing the first instructions of the function
// with a jump to our own code. This means that the signature used to find
// the function address in the first place might not match anymore after a detour.
// If you need to detour the same function in different plugins make sure to
// wildcard \x2a the first 6 bytes of the signature to accommodate for the patched
// jump introduced by the detour.
methodmap DynamicDetour < DHookSetup
{
// Creates a detour.
//
// @param funcaddr The address of the function to detour.
// Can be Address_Null if you want to load the address from gamedata using DHookSetFromConf.
// @param callConv Calling convention of the function.
// @param returnType Type of the return value.
// @param thisType Type of this pointer or ignore (ignore can be used if not needed).
// Only used for thiscall detours.
//
// @error Failed to create detour setup handle.
public native DynamicDetour(Address funcaddr, CallingConvention callConv, ReturnType returntype, ThisPointerType thisType=ThisPointer_Ignore);
// Setup a detour for a function as described in a "Functions" section in gamedata.
// The "Functions" section is parsed once the gamedata file is loaded and cached globally.
//
// @param gameconf GameData handle to use for address lookup.
// Doesn't have to be the same as the one with the "Functions" section.
// @param name Name of the function in a "Functions" section to load.
//
// @return Setup handle for the detour or null if offset wasn't found.
// @error Failed to create detour setup handle, invalid gamedata handle,
// invalid callback function or failed to find function in cached "Functions" sections.
public static native DynamicDetour FromConf(Handle gameconf, const char[] name);
// Enable the detour of the function described in this detour setup.
// If you need to read the return value of the function, choose a post hook.
//
// @param mode The desired hook mode - pre or post.
// A pre hook calls your callback BEFORE the original function is called.
// You can access the parameters, set the return value, and skip the original function.
// A post hook calls your callback AFTER the original function executed.
// You can access the parameters and get/set the return value.
// @param callback Callback function.
//
// @return True if detour was enabled, false otherwise.
// @error Hook handle is not setup for a detour.
public native bool Enable(HookMode mode, DHookCallback callback);
// Disable the detour of the function described in this detour setup.
//
// @param mode The hook mode to disable - pre or post.
// @param callback Callback function.
//
// @return True if detour was disabled, false otherwise.
// @error Hook handle is not setup for a detour or function is not detoured.
public native bool Disable(HookMode mode, DHookCallback callback);
};
/* Adds an entity listener hook
*
* @param type Type of listener to add
* @param callback Callback to use
*
* @noreturn
*/
native void DHookAddEntityListener(ListenType type, ListenCB callback);
/* Removes an entity listener hook
*
* @param type Type of listener to remove
* @param callback Callback this listener was using
*
* @return True if one was removed false otherwise.
*/
native bool DHookRemoveEntityListener(ListenType type, ListenCB callback);
/* Creates a hook
*
* @param offset vtable offset of function to hook
* @param hooktype Type of hook
* @param returntype Type of return value
* @param thistype Type of this pointer or ignore (ignore can be used if not needed)
* @param callback Optional callback function, if not set here must be set when hooking.
*
* @return Returns setup handle for the hook.
* @error Failed to create hook setup handle or invalid callback function.
*/
native DynamicHook DHookCreate(int offset, HookType hooktype, ReturnType returntype, ThisPointerType thistype, DHookCallback callback=INVALID_FUNCTION);
/**
* Creates a detour
*
* @param funcaddr The address of the function to detour.
* Can be Address_Null if you want to load the address from gamedata using DHookSetFromConf.
* @param callConv Calling convention of the function.
* @param returnType Type of the return value.
* @param thisType Type of this pointer or ignore (ignore can be used if not needed)
*
* @return Setup handle for the detour.
* @error Failed to create detour setup handle.
*/
native DynamicDetour DHookCreateDetour(Address funcaddr, CallingConvention callConv, ReturnType returntype, ThisPointerType thisType);
/**
* Setup a detour or hook for a function as described in a "Functions" section in gamedata.
*
* @param gameconf GameConfig handle
* @param name Name of the function in the gamedata to load.
*
* @return Setup handle for the detour or INVALID_HANDLE if offset/signature/address wasn't found.
* @error Failed to create detour setup handle, invalid gamedata handle, invalid callback function or failed to find function in gamedata.
*/
native DHookSetup DHookCreateFromConf(Handle gameconf, const char[] name);
/**
* Load details for a vhook or detour from a gamedata file.
*
* @param setup Hook setup handle to set the offset or address on.
* @param gameconf GameConfig handle
* @param source Whether to look in Offsets or Signatures.
* @param name Name of the property to find.
*
* @return True on success, false if nothing was found.
* @error Invalid setup or gamedata handle.
*/
native bool DHookSetFromConf(Handle setup, Handle gameconf, SDKFuncConfSource source, const char[] name);
/**
* Enable the detour of the function described in the hook setup handle.
*
* @param setup Hook setup handle
* @param post True to make the hook a post hook. (If you need to change the retunr value or need the return value use a post hook! If you need to change params and return use a pre and post hook!)
* @param callback Callback function
*
* @return True if detour was enabled, false otherwise.
* @error Hook handle is not setup for a detour.
*/
native bool DHookEnableDetour(Handle setup, bool post, DHookCallback callback);
/**
* Disable the detour of the function described in the hook setup handle.
*
* @param setup Hook setup handle
* @param post True to disable a post hook.
* @param callback Callback function
*
* @return True if detour was disabled, false otherwise.
* @error Hook handle is not setup for a detour or function is not detoured.
*/
native bool DHookDisableDetour(Handle setup, bool post, DHookCallback callback);
/* Adds param to a hook setup
*
* @param setup Setup handle to add the param to.
* @param type Param type
* @param size Used for Objects (not Object ptr) to define the size of the object.
* @param flag Used to change the pass type.
* @param custom_register The register this argument is passed in instead of the stack.
*
* @error Invalid setup handle or too many params added (request upping the max in thread)
* @noreturn
*/
native void DHookAddParam(Handle setup, HookParamType type, int size=-1, DHookPassFlag flag=DHookPass_ByVal, DHookRegister custom_register=DHookRegister_Default);
/* Hook entity
*
* @param setup Setup handle to use to add the hook.
* @param post True to make the hook a post hook. (If you need to change the return value or need the return value use a post hook! If you need to change params and return use a pre and post hook!)
* @param entity Entity index to hook on.
* @param removalcb Callback for when the hook is removed (Entity hooks are auto-removed on entity destroyed and will call this callback)
* @param callback Optional callback function, if not set here must be set when creating the hook.
*
* @error Invalid setup handle, invalid address, invalid hook type or invalid callback.
* @return INVALID_HOOK_ID on fail a hookid on success
*/
native int DHookEntity(Handle setup, bool post, int entity, DHookRemovalCB removalcb=INVALID_FUNCTION, DHookCallback callback=INVALID_FUNCTION);
/* Hook gamerules
*
* @param setup Setup handle to use to add the hook.
* @param post True to make the hook a post hook. (If you need to change the return value or need the return value use a post hook! If you need to change params and return use a pre and post hook!)
* @param removalcb Callback for when the hook is removed (Game rules hooks are auto-removed on map end and will call this callback)
* @param callback Optional callback function, if not set here must be set when creating the hook.
*
* @error Invalid setup handle, invalid address, invalid hook type or invalid callback.
* @return INVALID_HOOK_ID on fail a hookid on success
*/
native int DHookGamerules(Handle setup, bool post, DHookRemovalCB removalcb=INVALID_FUNCTION, DHookCallback callback=INVALID_FUNCTION);
/* Hook a raw pointer
*
* @param setup Setup handle to use to add the hook.
* @param post True to make the hook a post hook. (If you need to change the return value or need the return value use a post hook! If you need to change params and return use a pre and post hook!)
* @param addr This pointer address.
* @param removalcb Callback for when the hook is removed (Entity hooks are auto-removed on entity destroyed and will call this callback)
* @param callback Optional callback function, if not set here must be set when creating the hook.
*
* @error Invalid setup handle, invalid address, invalid hook type or invalid callback.
* @return INVALID_HOOK_ID on fail a hookid on success
*/
native int DHookRaw(Handle setup, bool post, Address addr, DHookRemovalCB removalcb=INVALID_FUNCTION, DHookCallback callback=INVALID_FUNCTION);
/* Remove hook by hook id
*
* @param hookid Hook id to remove
*
* @return true on success false otherwise
* @note This will not fire the removal callback!
*/
native bool DHookRemoveHookID(int hookid);
/* Get param value (Use only for: int, entity, bool or float param types)
*
* @param hParams Handle to params structure
* @param num Param number to get. (Example if the function has 2 params and you need the value of the first param num would be 1. 0 Will return the number of params stored)
*
* @error Invalid handle. Invalid param number. Invalid param type.
* @return value if num greater than 0. If 0 returns paramcount.
*/
native any DHookGetParam(Handle hParams, int num);
/* Get vector param value
*
* @param hParams Handle to params structure
* @param num Param number to get. (Example if the function has 2 params and you need the value of the first param num would be 1.)
* @param vec Vector buffer to store result.
*
* @error Invalid handle. Invalid param number. Invalid param type.
* @noreturn
*/
native void DHookGetParamVector(Handle hParams, int num, float vec[3]);
/* Get string param value
*
* @param hParams Handle to params structure
* @param num Param number to get. (Example if the function has 2 params and you need the value of the first param num would be 1.)
* @param buffer String buffer to store result
* @param size Buffer size
*
* @error Invalid handle. Invalid param number. Invalid param type.
* @noreturn
*/
native void DHookGetParamString(Handle hParams, int num, char[] buffer, int size);
/* Set param value (Use only for: int, entity, bool or float param types)
*
* @param hParams Handle to params structure
* @param num Param number to set (Example if the function has 2 params and you need to set the value of the first param num would be 1.)
* @param value Value to set it as (only pass int, bool, float or entity index)
*
* @error Invalid handle. Invalid param number. Invalid param type.
* @noreturn
*/
native void DHookSetParam(Handle hParams, int num, any value);
/* Set vector param value
*
* @param hParams Handle to params structure
* @param num Param number to set (Example if the function has 2 params and you need to set the value of the first param num would be 1.)
* @param vec Value to set vector as.
*
* @error Invalid handle. Invalid param number. Invalid param type.
* @noreturn
*/
native void DHookSetParamVector(Handle hParams, int num, float vec[3]);
/* Set string param value
*
* @param hParams Handle to params structure
* @param num Param number to set (Example if the function has 2 params and you need to set the value of the first param num would be 1.)
* @param value Value to set string as.
*
* @error Invalid handle. Invalid param number. Invalid param type.
* @noreturn
*/
native void DHookSetParamString(Handle hParams, int num, char[] value);
/* Get return value (Use only for: int, entity, bool or float return types)
*
* @param hReturn Handle to return structure
*
* @error Invalid Handle, invalid type.
* @return Returns default value if prehook returns actual value if post hook.
*/
native any DHookGetReturn(Handle hReturn);
/* Get return vector value
*
* @param hReturn Handle to return structure
* @param vec Vector buffer to store result in. (In pre hooks will be default value (0.0,0.0,0.0))
*
* @error Invalid Handle, invalid type.
* @noreturn
*/
native void DHookGetReturnVector(Handle hReturn, float vec[3]);
/* Get return string value
*
* @param hReturn Handle to return structure
* @param buffer String buffer to store result in. (In pre hooks will be default value "")
* @param size String buffer size
*
* @error Invalid Handle, invalid type.
* @noreturn
*/
native void DHookGetReturnString(Handle hReturn, char[] buffer, int size);
/* Set return value (Use only for: int, entity, bool or float return types)
*
* @param hReturn Handle to return structure
* @param value Value to set return as
*
* @error Invalid Handle, invalid type.
* @noreturn
*/
native void DHookSetReturn(Handle hReturn, any value);
/* Set return vector value
*
* @param hReturn Handle to return structure
* @param vec Value to set return vector as
*
* @error Invalid Handle, invalid type.
* @noreturn
*/
native void DHookSetReturnVector(Handle hReturn, float vec[3]);
/* Set return string value
*
* @param hReturn Handle to return structure
* @param value Value to set return string as
*
* @error Invalid Handle, invalid type.
* @noreturn
*/
native void DHookSetReturnString(Handle hReturn, char[] value);
//WE SHOULD WRAP THESE AROUND STOCKS FOR NON PTR AS WE SUPPORT BOTH WITH THESE NATIVE'S
/* Gets an objects variable value
*
* @param hParams Handle to params structure
* @param num Param number to get.
* @param offset Offset within the object to the var to get.
* @param type Type of var it is
*
* @error Invalid handle. Invalid param number. Invalid param type. Invalid Object type.
* @return Value of the objects var. If EHANDLE type or entity returns entity index.
*/
native any DHookGetParamObjectPtrVar(Handle hParams, int num, int offset, ObjectValueType type);
/* Sets an objects variable value
*
* @param hParams Handle to params structure
* @param num Param number to set.
* @param offset Offset within the object to the var to set.
* @param type Type of var it is
* @param value The value to set the var to.
*
* @error Invalid handle. Invalid param number. Invalid param type. Invalid Object type.
* @noreturn
*/
native void DHookSetParamObjectPtrVar(Handle hParams, int num, int offset, ObjectValueType type, any value);
/* Gets an objects vector variable value
*
* @param hParams Handle to params structure
* @param num Param number to get.
* @param offset Offset within the object to the var to get.
* @param type Type of var it is
* @param buffer Buffer to store the result vector
*
* @error Invalid handle. Invalid param number. Invalid param type. Invalid Object type.
* @noreturn
*/
native void DHookGetParamObjectPtrVarVector(Handle hParams, int num, int offset, ObjectValueType type, float buffer[3]);
/* Sets an objects vector variable value
*
* @param hParams Handle to params structure
* @param num Param number to set.
* @param offset Offset within the object to the var to set.
* @param type Type of var it is
* @param value The value to set the vector var to.
*
* @error Invalid handle. Invalid param number. Invalid param type. Invalid Object type.
* @noreturn
*/
native void DHookSetParamObjectPtrVarVector(Handle hParams, int num, int offset, ObjectValueType type, float value[3]);
/* Gets an objects string variable value
*
* @param hParams Handle to params structure
* @param num Param number to get.
* @param offset Offset within the object to the var to get.
* @param type Type of var it is
* @param buffer Buffer to store the result vector
* @param size Size of the buffer
*
* @error Invalid handle. Invalid param number. Invalid param type. Invalid Object type.
* @noreturn
*/
native void DHookGetParamObjectPtrString(Handle hParams, int num, int offset, ObjectValueType type, char[] buffer, int size);
/* Checks if a pointer param is null
*
* @param hParams Handle to params structure
* @param num Param number to check.
*
* @error Non pointer param
* @return True if null false otherwise.
*/
native bool DHookIsNullParam(Handle hParams, int num);
/* Get param address (Use only for ptr param types)
*
* @param hParams Handle to params structure
* @param num Param number to get. (Example if the function has 2 params and you need the value of the first param num would be 1.)
*
* @error Invalid handle. Invalid param number. Invalid param type.
* @return address of the parameter.
*/
native Address DHookGetParamAddress(Handle hParams, int num);
public Extension __ext_dhooks =
{
name = "dhooks",
file = "dhooks.ext",
#if defined AUTOLOAD_EXTENSIONS
autoload = 1,
#else
autoload = 0,
#endif
#if defined REQUIRE_EXTENSIONS
required = 1,
#else
required = 0,
#endif
};
#if !defined REQUIRE_EXTENSIONS
public __ext_dhooks_SetNTVOptional()
{
MarkNativeAsOptional("DHookAddEntityListener");
MarkNativeAsOptional("DHookRemoveEntityListener");
MarkNativeAsOptional("DHookCreate");
MarkNativeAsOptional("DHookCreateDetour");
MarkNativeAsOptional("DHookCreateFromConf");
MarkNativeAsOptional("DHookSetFromConf");
MarkNativeAsOptional("DHookEnableDetour");
MarkNativeAsOptional("DHookDisableDetour");
MarkNativeAsOptional("DHookAddParam");
MarkNativeAsOptional("DHookEntity");
MarkNativeAsOptional("DHookGamerules");
MarkNativeAsOptional("DHookRaw");
MarkNativeAsOptional("DHookRemoveHookID");
MarkNativeAsOptional("DHookGetParam");
MarkNativeAsOptional("DHookGetParamVector");
MarkNativeAsOptional("DHookGetParamString");
MarkNativeAsOptional("DHookSetParam");
MarkNativeAsOptional("DHookSetParamVector");
MarkNativeAsOptional("DHookSetParamString");
MarkNativeAsOptional("DHookGetReturn");
MarkNativeAsOptional("DHookGetReturnVector");
MarkNativeAsOptional("DHookGetReturnString");
MarkNativeAsOptional("DHookSetReturn");
MarkNativeAsOptional("DHookSetReturnVector");
MarkNativeAsOptional("DHookSetReturnString");
MarkNativeAsOptional("DHookGetParamObjectPtrVar");
MarkNativeAsOptional("DHookSetParamObjectPtrVar");
MarkNativeAsOptional("DHookGetParamObjectPtrVarVector");
MarkNativeAsOptional("DHookSetParamObjectPtrVarVector");
MarkNativeAsOptional("DHookIsNullParam");
MarkNativeAsOptional("DHookGetParamObjectPtrString");
MarkNativeAsOptional("DHookGetParamAddress");
MarkNativeAsOptional("DHookParam.IsNull");
MarkNativeAsOptional("DHookParam.Get");
MarkNativeAsOptional("DHookParam.GetVector");
MarkNativeAsOptional("DHookParam.GetString");
MarkNativeAsOptional("DHookParam.Set");
MarkNativeAsOptional("DHookParam.SetVector");
MarkNativeAsOptional("DHookParam.SetString");
MarkNativeAsOptional("DHookParam.GetObjectVar");
MarkNativeAsOptional("DHookParam.GetObjectVarVector");
MarkNativeAsOptional("DHookParam.GetObjectVarString");
MarkNativeAsOptional("DHookParam.SetObjectVar");
MarkNativeAsOptional("DHookParam.SetObjectVarVector");
MarkNativeAsOptional("DHookParam.GetAddress");
MarkNativeAsOptional("DHookReturn.Value.get");
MarkNativeAsOptional("DHookReturn.Value.set");
MarkNativeAsOptional("DHookReturn.GetVector");
MarkNativeAsOptional("DHookReturn.GetString");
MarkNativeAsOptional("DHookReturn.SetVector");
MarkNativeAsOptional("DHookReturn.SetString");
MarkNativeAsOptional("DHookSetup.SetFromConf");
MarkNativeAsOptional("DHookSetup.AddParam");
MarkNativeAsOptional("DynamicHook.DynamicHook");
MarkNativeAsOptional("DynamicHook.FromConf");
MarkNativeAsOptional("DynamicHook.HookEntity");
MarkNativeAsOptional("DynamicHook.HookGamerules");
MarkNativeAsOptional("DynamicHook.HookRaw");
MarkNativeAsOptional("DynamicHook.RemoveHook");
MarkNativeAsOptional("DynamicDetour.DynamicDetour");
MarkNativeAsOptional("DynamicDetour.FromConf");
MarkNativeAsOptional("DynamicDetour.Enable");
MarkNativeAsOptional("DynamicDetour.Disable");
}
#endif