Delete sourcemod.inc
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
|
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
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* details.
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*
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||||
* You should have received a copy of the GNU General Public License along with
|
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
|
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* all respects for all other code used. Additionally, AlliedModders LLC grants
|
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _sourcemod_included
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#endinput
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#endif
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#define _sourcemod_included
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/**
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* Plugin public information.
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*/
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struct Plugin
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{
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public const char[] name; /**< Plugin Name */
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public const char[] description; /**< Plugin Description */
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public const char[] author; /**< Plugin Author */
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public const char[] version; /**< Plugin Version */
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public const char[] url; /**< Plugin URL */
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};
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#include <core>
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#include <float>
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#include <vector>
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#include <string>
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#include <handles>
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#include <functions>
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#include <files>
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#include <logging>
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#include <timers>
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#include <admin>
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#include <keyvalues>
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#include <dbi>
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#include <lang>
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#include <sorting>
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#include <textparse>
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#include <clients>
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#include <console>
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#include <convars>
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#include <events>
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#include <bitbuffer>
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#include <protobuf>
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#include <usermessages>
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#include <menus>
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#include <halflife>
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#include <adt>
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#include <banning>
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#include <commandfilters>
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#include <nextmap>
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#include <commandline>
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enum APLRes
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{
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APLRes_Success = 0, /**< Plugin should load */
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APLRes_Failure, /**< Plugin shouldn't load and should display an error */
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APLRes_SilentFailure /**< Plugin shouldn't load but do so silently */
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};
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methodmap GameData < Handle
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{
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// Loads a game config file.
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//
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// @param file File to load. The path must be relative to the 'gamedata' folder under the config folder
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// and the extension should be omitted.
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// @return A handle to the game config file or null on failure.
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public native GameData(const char[] file);
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// Returns an offset value.
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//
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// @param key Key to retrieve from the offset section.
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// @return An offset, or -1 on failure.
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public native int GetOffset(const char[] key);
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// Gets the value of a key from the "Keys" section.
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//
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// @param key Key to retrieve from the Keys section.
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// @param buffer Destination string buffer.
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// @param maxlen Maximum length of output string buffer.
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// @return True if key existed, false otherwise.
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public native bool GetKeyValue(const char[] key, char[] buffer, int maxlen);
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// Finds an address calculation in a GameConfig file,
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// performs LoadFromAddress on it as appropriate, then returns the final address.
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//
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// @param name Name of the property to find.
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// @return An address calculated on success, or 0 on failure.
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public native Address GetAddress(const char[] name);
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};
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/**
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* Called when the plugin is fully initialized and all known external references
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* are resolved. This is only called once in the lifetime of the plugin, and is
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* paired with OnPluginEnd().
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*
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* If any run-time error is thrown during this callback, the plugin will be marked
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* as failed.
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*/
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forward void OnPluginStart();
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/**
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* @deprecated Use AskPluginLoad2() instead.
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* If a plugin contains both AskPluginLoad() and AskPluginLoad2(), the former will
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* not be called, but old plugins with only AskPluginLoad() will work.
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*/
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#pragma deprecated Use AskPluginLoad2() instead
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forward bool AskPluginLoad(Handle myself, bool late, char[] error, int err_max);
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/**
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* Called before OnPluginStart, in case the plugin wants to check for load failure.
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* This is called even if the plugin type is "private." Any natives from modules are
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* not available at this point. Thus, this forward should only be used for explicit
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* pre-emptive things, such as adding dynamic natives, setting certain types of load
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* filters (such as not loading the plugin for certain games).
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*
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* @note It is not safe to call externally resolved natives until OnPluginStart().
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* @note Any sort of RTE in this function will cause the plugin to fail loading.
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* @note If you do not return anything, it is treated like returning success.
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* @note If a plugin has an AskPluginLoad2(), AskPluginLoad() will not be called.
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*
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*
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* @param myself Handle to the plugin.
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* @param late Whether or not the plugin was loaded "late" (after map load).
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* @param error Error message buffer in case load failed.
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* @param err_max Maximum number of characters for error message buffer.
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* @return APLRes_Success for load success, APLRes_Failure or APLRes_SilentFailure otherwise
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*/
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forward APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max);
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/**
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* Called when the plugin is about to be unloaded.
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*
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* It is not necessary to close any handles or remove hooks in this function.
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* SourceMod guarantees that plugin shutdown automatically and correctly releases
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* all resources.
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*/
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forward void OnPluginEnd();
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/**
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* Called when the plugin's pause status is changing.
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*
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* @param pause True if the plugin is being paused, false otherwise.
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*/
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forward void OnPluginPauseChange(bool pause);
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/**
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* Called before every server frame. Note that you should avoid
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* doing expensive computations or declaring large local arrays.
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*/
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forward void OnGameFrame();
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/**
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* Called when the map is loaded.
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*
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* @note This used to be OnServerLoad(), which is now deprecated.
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* Plugins still using the old forward will work.
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*/
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forward void OnMapStart();
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/**
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* Called right before a map ends.
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*/
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forward void OnMapEnd();
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/**
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* Called when the map has loaded, servercfgfile (server.cfg) has been
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* executed, and all plugin configs are done executing. This is the best
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* place to initialize plugin functions which are based on cvar data.
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*
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* @note This will always be called once and only once per map. It will be
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* called after OnMapStart().
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*/
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forward void OnConfigsExecuted();
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/**
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* This is called once, right after OnMapStart() but any time before
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* OnConfigsExecuted(). It is called after the "exec sourcemod.cfg"
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* command and all AutoExecConfig() exec commands have been added to
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* the ServerCommand() buffer.
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*
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* If you need to load per-map settings that override default values,
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* adding commands to the ServerCommand() buffer here will guarantee
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* that they're set before OnConfigsExecuted().
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*
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* Unlike OnMapStart() and OnConfigsExecuted(), this is not called on
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* late loads that occur after OnMapStart().
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*/
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forward void OnAutoConfigsBuffered();
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/**
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* @deprecated Use OnConfigsExecuted() instead.
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*/
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#pragma deprecated Use OnConfigsExecuted() instead
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forward void OnServerCfg();
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/**
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* Called after all plugins have been loaded. This is called once for
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* every plugin. If a plugin late loads, it will be called immediately
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* after OnPluginStart().
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*/
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forward void OnAllPluginsLoaded();
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/**
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* Returns the calling plugin's Handle.
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*
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* @return Handle of the calling plugin.
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*/
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native Handle GetMyHandle();
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/**
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* Returns an iterator that can be used to search through plugins.
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*
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* @return Handle to iterate with. Must be closed via
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* CloseHandle().
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* @error Invalid Handle.
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*/
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native Handle GetPluginIterator();
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/**
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* Returns whether there are more plugins available in the iterator.
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*
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* @param iter Handle to the plugin iterator.
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* @return True on more plugins, false otherwise.
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* @error Invalid Handle.
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*/
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native bool MorePlugins(Handle iter);
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/**
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* Returns the current plugin in the iterator and advances the iterator.
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*
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* @param iter Handle to the plugin iterator.
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* @return Current plugin the iterator is at, before
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* the iterator is advanced.
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* @error Invalid Handle.
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*/
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native Handle ReadPlugin(Handle iter);
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/**
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* Returns a plugin's status.
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*
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* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
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* @return Status code for the plugin.
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* @error Invalid Handle.
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*/
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native PluginStatus GetPluginStatus(Handle plugin);
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/**
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* Retrieves a plugin's file name relative to the plugins folder.
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*
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* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
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* @param buffer Buffer to the store the file name.
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* @param maxlength Maximum length of the name buffer.
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* @error Invalid Handle.
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*/
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native void GetPluginFilename(Handle plugin, char[] buffer, int maxlength);
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/**
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* Retrieves whether or not a plugin is being debugged.
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*
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* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
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* @return True if being debugged, false otherwise.
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* @error Invalid Handle.
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*/
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native bool IsPluginDebugging(Handle plugin);
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/**
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* Retrieves a plugin's public info.
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*
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* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
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* @param info Plugin info property to retrieve.
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* @param buffer Buffer to store info in.
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* @param maxlength Maximum length of buffer.
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* @return True on success, false if property is not available.
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||||
* @error Invalid Handle.
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||||
*/
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native bool GetPluginInfo(Handle plugin, PluginInfo info, char[] buffer, int maxlength);
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||||
/**
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||||
* Finds a plugin by its order in the list from the "plugins list" server
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* "sm" command. You should not use this function to loop through all plugins,
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* use the iterator instead. Looping through all plugins using this native
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* is O(n^2), whereas using the iterator is O(n).
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*
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||||
* @param order_num Number of the plugin as it appears in "sm plugins list".
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* @return Plugin Handle on success, INVALID_HANDLE if no plugin
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* matches the given number.
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*/
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native Handle FindPluginByNumber(int order_num);
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/**
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* Causes the plugin to enter a failed state. An error will be thrown and
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* the plugin will be paused until it is unloaded or reloaded.
|
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*
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||||
* For backwards compatibility, if no extra arguments are passed, no
|
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* formatting is applied. If one or more additional arguments is passed,
|
||||
* the string is formatted using Format(). If any errors are encountered
|
||||
* during formatting, both the format specifier string and an additional
|
||||
* error message are written.
|
||||
*
|
||||
* This function does not return, and no further code in the plugin is
|
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* executed.
|
||||
*
|
||||
* @param string Format specifier string.
|
||||
* @param ... Formatting arguments.
|
||||
* @error Always throws SP_ERROR_ABORT.
|
||||
*/
|
||||
native void SetFailState(const char[] string, any ...);
|
||||
|
||||
/**
|
||||
* Aborts the current callback and throws an error. This function
|
||||
* does not return in that no code is executed following it.
|
||||
*
|
||||
* @param fmt String format.
|
||||
* @param ... Format arguments.
|
||||
* @error Always!
|
||||
*/
|
||||
native void ThrowError(const char[] fmt, any ...);
|
||||
|
||||
/**
|
||||
* Logs a stack trace from the current function call. Code
|
||||
* execution continues after the call
|
||||
*
|
||||
* @param fmt Format string to send with the stack trace.
|
||||
* @param ... Format arguments.
|
||||
* @error Always logs a stack trace.
|
||||
*/
|
||||
native void LogStackTrace(const char[] fmt, any ...);
|
||||
|
||||
/**
|
||||
* Gets the system time as a unix timestamp.
|
||||
*
|
||||
* @param bigStamp Optional array to store the 64bit timestamp in.
|
||||
* @return 32bit timestamp (number of seconds since unix epoch).
|
||||
*/
|
||||
native int GetTime(int bigStamp[2]={0,0});
|
||||
|
||||
/**
|
||||
* Produces a date and/or time string value for a timestamp.
|
||||
*
|
||||
* See this URL for valid parameters:
|
||||
* http://cplusplus.com/reference/clibrary/ctime/strftime.html
|
||||
*
|
||||
* Note that available parameters depends on support from your operating system.
|
||||
* In particular, ones highlighted in yellow on that page are not currently
|
||||
* available on Windows and should be avoided for portable plugins.
|
||||
*
|
||||
* @param buffer Destination string buffer.
|
||||
* @param maxlength Maximum length of output string buffer.
|
||||
* @param format Formatting rules (passing NULL_STRING will use the rules defined in sm_datetime_format).
|
||||
* @param stamp Optional time stamp.
|
||||
* @error Buffer too small or invalid time format.
|
||||
*/
|
||||
native void FormatTime(char[] buffer, int maxlength, const char[] format, int stamp=-1);
|
||||
|
||||
/**
|
||||
* Loads a game config file.
|
||||
*
|
||||
* @param file File to load. The path must be relative to the 'gamedata' folder under the config folder
|
||||
* and the extension should be omitted.
|
||||
* @return A handle to the game config file or INVALID_HANDLE on failure.
|
||||
*/
|
||||
native GameData LoadGameConfigFile(const char[] file);
|
||||
|
||||
/**
|
||||
* Returns an offset value.
|
||||
*
|
||||
* @param gc Game config handle.
|
||||
* @param key Key to retrieve from the offset section.
|
||||
* @return An offset, or -1 on failure.
|
||||
*/
|
||||
native int GameConfGetOffset(Handle gc, const char[] key);
|
||||
|
||||
/**
|
||||
* Gets the value of a key from the "Keys" section.
|
||||
*
|
||||
* @param gc Game config handle.
|
||||
* @param key Key to retrieve from the Keys section.
|
||||
* @param buffer Destination string buffer.
|
||||
* @param maxlen Maximum length of output string buffer.
|
||||
* @return True if key existed, false otherwise.
|
||||
*/
|
||||
native bool GameConfGetKeyValue(Handle gc, const char[] key, char[] buffer, int maxlen);
|
||||
|
||||
/**
|
||||
* Finds an address calculation in a GameConfig file,
|
||||
* performs LoadFromAddress on it as appropriate, then returns the final address.
|
||||
*
|
||||
* @param gameconf Game config handle.
|
||||
* @param name Name of the property to find.
|
||||
* @return An address calculated on success, or 0 on failure.
|
||||
*/
|
||||
native Address GameConfGetAddress(Handle gameconf, const char[] name);
|
||||
|
||||
/**
|
||||
* Returns the operating system's "tick count," which is a number of
|
||||
* milliseconds since the operating system loaded. This can be used
|
||||
* for basic benchmarks.
|
||||
*
|
||||
* @return Tick count in milliseconds.
|
||||
*/
|
||||
native int GetSysTickCount();
|
||||
|
||||
/**
|
||||
* Specifies that the given config file should be executed after plugin load.
|
||||
* OnConfigsExecuted() will not be called until the config file has executed,
|
||||
* but it will be called if the execution fails.
|
||||
*
|
||||
* @param autoCreate If true, and the config file does not exist, such a config
|
||||
* file will be automatically created and populated with
|
||||
* information from the plugin's registered cvars.
|
||||
* @param name Name of the config file, excluding the .cfg extension.
|
||||
* If empty, <plugin.filename.cfg> is assumed.
|
||||
* @param folder Folder under cfg/ to use. By default this is "sourcemod."
|
||||
*/
|
||||
native void AutoExecConfig(bool autoCreate=true, const char[] name="", const char[] folder="sourcemod");
|
||||
|
||||
/**
|
||||
* Registers a library name for identifying as a dependency to
|
||||
* other plugins.
|
||||
*
|
||||
* @param name Library name.
|
||||
*/
|
||||
native void RegPluginLibrary(const char[] name);
|
||||
|
||||
/**
|
||||
* Returns whether a library exists. This function should be considered
|
||||
* expensive; it should only be called on plugin to determine availability
|
||||
* of resources. Use OnLibraryAdded()/OnLibraryRemoved() to detect changes
|
||||
* in optional resources.
|
||||
*
|
||||
* @param name Library name of a plugin or extension.
|
||||
* @return True if exists, false otherwise.
|
||||
*/
|
||||
native bool LibraryExists(const char[] name);
|
||||
|
||||
/**
|
||||
* Returns the status of an extension, by filename.
|
||||
*
|
||||
* @param name Extension name (like "sdktools.ext").
|
||||
* @param error Optional error message buffer.
|
||||
* @param maxlength Length of optional error message buffer.
|
||||
* @return -2 if the extension was not found.
|
||||
* -1 if the extension was found but failed to load.
|
||||
* 0 if the extension loaded but reported an error.
|
||||
* 1 if the extension is running without error.
|
||||
*/
|
||||
native int GetExtensionFileStatus(const char[] name, char[] error="", int maxlength=0);
|
||||
|
||||
/**
|
||||
* Called after a library is added that the current plugin references
|
||||
* optionally. A library is either a plugin name or extension name, as
|
||||
* exposed via its include file.
|
||||
*
|
||||
* @param name Library name.
|
||||
*/
|
||||
forward void OnLibraryAdded(const char[] name);
|
||||
|
||||
/**
|
||||
* Called right before a library is removed that the current plugin references
|
||||
* optionally. A library is either a plugin name or extension name, as
|
||||
* exposed via its include file.
|
||||
*
|
||||
* @param name Library name.
|
||||
*/
|
||||
forward void OnLibraryRemoved(const char[] name);
|
||||
|
||||
#define MAPLIST_FLAG_MAPSFOLDER (1<<0) /**< On failure, use all maps in the maps folder. */
|
||||
#define MAPLIST_FLAG_CLEARARRAY (1<<1) /**< If an input array is specified, clear it before adding. */
|
||||
#define MAPLIST_FLAG_NO_DEFAULT (1<<2) /**< Do not read "default" or "mapcyclefile" on failure. */
|
||||
|
||||
/**
|
||||
* Loads a map list to an ADT Array.
|
||||
*
|
||||
* A map list is a list of maps from a file. SourceMod allows easy configuration of
|
||||
* maplists through addons/sourcemod/configs/maplists.cfg. Each entry is given a
|
||||
* name and a file (for example, "rtv" => "rtv.cfg"), or a name and a redirection
|
||||
* (for example, "rtv" => "default"). This native will read a map list entry,
|
||||
* cache the file, and return the list of maps it holds.
|
||||
*
|
||||
* Serial change numbers are used to identify if a map list has changed. Thus, if
|
||||
* you pass a serial change number and it's equal to what SourceMod currently knows
|
||||
* about the map list, then SourceMod won't re-parse the file.
|
||||
*
|
||||
* If the maps end up being read from the maps folder (MAPLIST_FLAG_MAPSFOLDER), they
|
||||
* are automatically sorted in alphabetical, ascending order.
|
||||
*
|
||||
* Arrays created by this function are temporary and must be freed via CloseHandle().
|
||||
* Modifying arrays created by this function will not affect future return values or
|
||||
* or the contents of arrays returned to other plugins.
|
||||
*
|
||||
* @param array Array to store the map list. If INVALID_HANDLE, a new blank
|
||||
* array will be created. The blocksize should be at least 16;
|
||||
* otherwise results may be truncated. Items are added to the array
|
||||
* as strings. The array is never checked for duplicates, and it is
|
||||
* not read beforehand. Only the serial number is used to detect
|
||||
* changes.
|
||||
* @param serial Serial number to identify last known map list change. If -1, the
|
||||
* the value will not be checked. If the map list has since changed,
|
||||
* the serial is updated (even if -1 was passed). If there is an error
|
||||
* finding a valid maplist, then the serial is set to -1.
|
||||
* @param str Config name, or "default" for the default map list. Config names
|
||||
* should be somewhat descriptive. For example, the admin menu uses
|
||||
* a config name of "admin menu". The list names can be configured
|
||||
* by users in addons/sourcemod/configs/maplists.cfg.
|
||||
* @param flags MAPLIST_FLAG flags.
|
||||
* @return On failure:
|
||||
* INVALID_HANDLE is returned, the serial is set to -1, and the input
|
||||
* array (if any) is left unchanged.
|
||||
* On no change:
|
||||
INVALID_HANDLE is returned, the serial is unchanged, and the input
|
||||
array (if any) is left unchanged.
|
||||
* On success:
|
||||
* A valid array Handle is returned, containing at least one map string.
|
||||
* If an array was passed, the return value is equal to the passed Array
|
||||
* Handle. If the passed array was not cleared, it will have grown by at
|
||||
* least one item. The serial number is updated to a positive number.
|
||||
* @error Invalid array Handle that is not INVALID_HANDLE.
|
||||
*/
|
||||
native Handle ReadMapList(Handle array=INVALID_HANDLE,
|
||||
int &serial=-1,
|
||||
const char[] str="default",
|
||||
int flags=MAPLIST_FLAG_CLEARARRAY);
|
||||
|
||||
/**
|
||||
* Makes a compatibility binding for map lists. For example, if a function previously used
|
||||
* "clam.cfg" for map lists, this function will insert a "fake" binding to "clam.cfg" that
|
||||
* will be overridden if it's in the maplists.cfg file.
|
||||
*
|
||||
* @param name Configuration name that would be used with ReadMapList().
|
||||
* @param file Default file to use.
|
||||
*/
|
||||
native void SetMapListCompatBind(const char[] name, const char[] file);
|
||||
|
||||
/**
|
||||
* Called when a client has sent chat text. This must return either true or
|
||||
* false to indicate that a client is or is not spamming the server.
|
||||
*
|
||||
* The return value is a hint only. Core or another plugin may decide
|
||||
* otherwise.
|
||||
*
|
||||
* @param client Client index. The server (0) will never be passed.
|
||||
* @return True if client is spamming the server, false otherwise.
|
||||
*/
|
||||
forward bool OnClientFloodCheck(int client);
|
||||
|
||||
/**
|
||||
* Called after a client's flood check has been computed. This can be used
|
||||
* by antiflood algorithms to decay/increase flooding weights.
|
||||
*
|
||||
* Since the result from "OnClientFloodCheck" isn't guaranteed to be the
|
||||
* final result, it is generally a good idea to use this to play with other
|
||||
* algorithms nicely.
|
||||
*
|
||||
* @param client Client index. The server (0) will never be passed.
|
||||
* @param blocked True if client flooded last "say", false otherwise.
|
||||
*/
|
||||
forward void OnClientFloodResult(int client, bool blocked);
|
||||
|
||||
/**
|
||||
* Feature types.
|
||||
*/
|
||||
enum FeatureType
|
||||
{
|
||||
/**
|
||||
* A native function call.
|
||||
*/
|
||||
FeatureType_Native,
|
||||
|
||||
/**
|
||||
* A named capability. This is distinctly different from checking for a
|
||||
* native, because the underlying functionality could be enabled on-demand
|
||||
* to improve loading time. Thus a native may appear to exist, but it might
|
||||
* be part of a set of features that are not compatible with the current game
|
||||
* or version of SourceMod.
|
||||
*/
|
||||
FeatureType_Capability
|
||||
};
|
||||
|
||||
/**
|
||||
* Feature statuses.
|
||||
*/
|
||||
enum FeatureStatus
|
||||
{
|
||||
/**
|
||||
* Feature is available for use.
|
||||
*/
|
||||
FeatureStatus_Available,
|
||||
|
||||
/**
|
||||
* Feature is not available.
|
||||
*/
|
||||
FeatureStatus_Unavailable,
|
||||
|
||||
/**
|
||||
* Feature is not known at all.
|
||||
*/
|
||||
FeatureStatus_Unknown
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns whether "GetFeatureStatus" will work. Using this native
|
||||
* or this function will not cause SourceMod to fail loading on older versions,
|
||||
* however, GetFeatureStatus will only work if this function returns true.
|
||||
*
|
||||
* @return True if GetFeatureStatus will work, false otherwise.
|
||||
*/
|
||||
stock bool CanTestFeatures()
|
||||
{
|
||||
return LibraryExists("__CanTestFeatures__");
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether a feature exists, and if so, whether it is usable.
|
||||
*
|
||||
* @param type Feature type.
|
||||
* @param name Feature name.
|
||||
* @return Feature status.
|
||||
*/
|
||||
native FeatureStatus GetFeatureStatus(FeatureType type, const char[] name);
|
||||
|
||||
/**
|
||||
* Requires that a given feature is available. If it is not, SetFailState()
|
||||
* is called with the given message.
|
||||
*
|
||||
* @param type Feature type.
|
||||
* @param name Feature name.
|
||||
* @param fmt Message format string, or empty to use default.
|
||||
* @param ... Message format parameters, if any.
|
||||
*/
|
||||
native void RequireFeature(FeatureType type, const char[] name,
|
||||
const char[] fmt="", any ...);
|
||||
|
||||
/**
|
||||
* Represents how many bytes we can read from an address with one load
|
||||
*/
|
||||
enum NumberType
|
||||
{
|
||||
NumberType_Int8,
|
||||
NumberType_Int16,
|
||||
NumberType_Int32
|
||||
};
|
||||
|
||||
enum Address
|
||||
{
|
||||
Address_Null = 0, // a typical invalid result when an address lookup fails
|
||||
};
|
||||
|
||||
/**
|
||||
* Load up to 4 bytes from a memory address.
|
||||
*
|
||||
* @param addr Address to a memory location.
|
||||
* @param size How many bytes should be read.
|
||||
* @return The value that is stored at that address.
|
||||
*/
|
||||
native int LoadFromAddress(Address addr, NumberType size);
|
||||
|
||||
/**
|
||||
* Store up to 4 bytes to a memory address.
|
||||
*
|
||||
* @param addr Address to a memory location.
|
||||
* @param data Value to store at the address.
|
||||
* @param size How many bytes should be written.
|
||||
*/
|
||||
native void StoreToAddress(Address addr, int data, NumberType size);
|
||||
|
||||
methodmap FrameIterator < Handle {
|
||||
// Creates a stack frame iterator to build your own stack traces.
|
||||
// @return New handle to a FrameIterator.
|
||||
public native FrameIterator();
|
||||
|
||||
// Advances the iterator to the next stack frame.
|
||||
// @return True if another frame was fetched and data can be successfully read.
|
||||
// @error No next element exception.
|
||||
public native bool Next();
|
||||
|
||||
// Resets the iterator back to it's starting position.
|
||||
public native void Reset();
|
||||
|
||||
// Returns the line number of the current function call.
|
||||
property bool LineNumber {
|
||||
public native get();
|
||||
}
|
||||
|
||||
// Gets the name of the current function in the call stack.
|
||||
//
|
||||
// @param buffer Buffer to copy to.
|
||||
// @param maxlen Max size of the buffer.
|
||||
public native void GetFunctionName(char[] buffer, int maxlen);
|
||||
|
||||
// Gets the file path to the current call in the call stack.
|
||||
//
|
||||
// @param buffer Buffer to copy to.
|
||||
// @param maxlen Max size of the buffer.
|
||||
public native void GetFilePath(char[] buffer, int maxlen);
|
||||
}
|
||||
|
||||
#include <helpers>
|
||||
#include <entity>
|
||||
#include <entity_prop_stocks>
|
Loading…
Add table
Add a link
Reference in a new issue