Ragemp-roleplay-skript/Voice_BACK/Teamspeak.cs
2019-04-16 13:59:07 +02:00

68 lines
No EOL
1.8 KiB
C#

using GrandTheftMultiplayer.Server.API;
using GrandTheftMultiplayer.Server.Elements;
using System;
public class Teamspeak : Script
{
private Client Player { get; set; }
public Teamspeak()
{
API.onClientEventTrigger += OnClientEventTriggerHandler;
}
public Teamspeak(Client player)
{
this.Player = player;
}
private void OnClientEventTriggerHandler(Client player, string eventName, params object[] arguments)
{
if (eventName == "ChangeVoiceRange")
{
this.ChangeVoiceRange(player);
}
}
private void ChangeVoiceRange(Client player)
{
String voiceRange = "Normal";
if (API.hasEntitySyncedData(player, "VOICE_RANGE"))
{
voiceRange = API.getEntitySyncedData(player, "VOICE_RANGE");
}
switch (voiceRange)
{
case "Normal":
voiceRange = "Weit";
break;
case "Weit":
voiceRange = "Kurz";
break;
case "Kurz":
voiceRange = "Normal";
break;
}
API.setEntitySyncedData(player, "VOICE_RANGE", voiceRange);
}
public void Connect(String characterName)
{
API.triggerClientEvent(this.Player, "ConnectTeamspeak");
}
public static void addToSpeakingList(Client zudemeskommt, Client derinderliste)
{
API.shared.triggerClientEvent(zudemeskommt, "sendToNamesList", derinderliste.name);
}
public static void removeFromSpeakingList(Client zudemeskommt, Client derinderliste)
{
API.shared.triggerClientEvent(zudemeskommt, "removeToNamesList", derinderliste.name);
}
public static void Connect(Client player, String characterName)
{
new Teamspeak(player).Connect(characterName);
}
}