201 lines
9 KiB
C#
201 lines
9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using GrandTheftMultiplayer.Server;
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using GrandTheftMultiplayer.Shared;
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using GrandTheftMultiplayer.Server.API;
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using GrandTheftMultiplayer.Shared.Math;
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using GrandTheftMultiplayer.Server.Elements;
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using GrandTheftMultiplayer.Server.Constant;
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using GrandTheftMultiplayer.Server.Managers;
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namespace Roleplay.Environment
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{
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class Stadthalle : Script
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{
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public const int STADTHALLE_CALLBACK = 5453369;
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public const int STADTHALLE_CALLBACK2 = 545336922;
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public Stadthalle()
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{
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Blip stadthalle = API.createBlip(new Vector3(-545.3369, -203.71, 38.21), 0);
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API.setBlipSprite(stadthalle, 1);
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API.setBlipColor(stadthalle, 46);
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RAPI.Marker.createMarker(1, new Vector3(-545.3369, -203.71, 37.21), 1, 255, 0, 0, "stadthalle", 0, 185, "Stadthalle");
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API.onEntityEnterColShape += onStadtHalleEnter;
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API.onClientEventTrigger += onTrigger;
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API.onClientEventTrigger += Interaction;
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LoadHoesInstripclub();
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}
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private Dictionary<Client, Client> clickedplayers = new Dictionary<Client, Client>();
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private void onTrigger(Client sender, string eventName, object[] arguments)
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{
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if(eventName == "menu_handler_select_item")
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{
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var callbackId = (int)arguments[0];
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var index = (int)arguments[1];
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if(callbackId == STADTHALLE_CALLBACK)
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{
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if(index == 0)
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{
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if (API.getEntityData(sender, "perso") == false)
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{
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if (Environment.MONEY.Money.hasBarMoney(sender, 50) == true)
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{
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API.sendNotificationToPlayer(sender, "Du hast dir den Personalausweis gekauft!", true);
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API.setEntityData(sender, "perso", true);
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Environment.MONEY.Money.giveBarMoney(sender, -50, API);
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PlayerDatabase.setDatabaseData(sender, PlayerDatabase.PlayerDatabaseFlags.perso, 1);
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}
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else
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{
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API.sendNotificationToPlayer(sender, "Du hast nicht genug Bargeld dabei!");
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}
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}
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} else
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{
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API.triggerClientEvent(sender, "menu_handler_close_menu");
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}
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} else if(callbackId == STADTHALLE_CALLBACK2)
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{
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if (index == 0)
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{
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Client clicked = clickedplayers[sender];
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if (PlayerDatabase.getDatabaseDataInt(sender, PlayerDatabase.PlayerDatabaseFlags.perso) == 1)
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{
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API.sendChatMessageToPlayer(sender, "Du hast " + clicked.name + " deinen Personalausweis gezeigt!");
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API.sendChatMessageToPlayer(clicked, "Personalausweis von: " + sender.name);
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API.sendChatMessageToPlayer(clicked, "~b~Ingame Name: " + sender.name);
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API.sendChatMessageToPlayer(clicked, "~b~ID: " + Commands.cmdLoginRegister.getPlayerID(sender));
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API.sendChatMessageToPlayer(clicked, "~y~Spielstunden: " + Jobs.Jobmanager.getPlayingHOURS(sender));
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}
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else
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{
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API.sendNotificationToPlayer(sender, "Du hast keinen Personalausweis!");
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}
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}
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else if (index == 1)
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{
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Client clicked = clickedplayers[sender];
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string fuehrerschein = "Nein";
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string motorrad = "Nein";
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string lkw = "Nein";
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string plane = "Nein";
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string boot = "Nein";
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string waffe = "Nein";
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API.sendChatMessageToPlayer(sender, "Du hast " + clicked.name + " deinen Fuehrerschein gezeigt!");
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API.sendChatMessageToPlayer(clicked, "Fuehrerschein von: " + sender.name);
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if (Fahrschule.doesPlayerHaveFuehrerschein(sender) == true) { fuehrerschein = "Ja"; }
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API.sendChatMessageToPlayer(clicked, "~b~Fuehrerschein: " + fuehrerschein);
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if (Fahrschule.doesPlayerHaveMotorradSchein(sender) == true) { motorrad = "Ja"; }
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API.sendChatMessageToPlayer(clicked, "~b~Motorradschein: " + motorrad);
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if (Fahrschule.doesPlayerHaveLKWSchein(sender) == true) { lkw = "Ja"; }
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API.sendChatMessageToPlayer(clicked, "~b~LKWschein: " + lkw);
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if (Fahrschule.doesPlayerhaveFlugzeugschein(sender) == true) { plane = "Ja"; }
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API.sendChatMessageToPlayer(clicked, "~b~Flugzeugschein: " + plane);
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if (Fahrschule.doesPlayerHaveBootschein(sender) == true) { boot = "Ja"; }
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API.sendChatMessageToPlayer(clicked, "~b~Bootschein: " + boot);
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if (Fahrschule.doesPlayerHaveWaffenschein(sender) == true) { waffe = "Ja"; }
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API.sendChatMessageToPlayer(clicked, "~b~Waffenschein: " + waffe);
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}
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else
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{
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API.triggerClientEvent(sender, "menu_handler_close_menu");
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}
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}
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}
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}
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private void onStadtHalleEnter(ColShape colshape, NetHandle entity)
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{
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if(colshape.getData("stadthalle") == true)
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{
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if(API.getEntityType(entity) == EntityType.Player)
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{
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Client player = API.getPlayerFromHandle(entity);
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object[] argumentList = new object[13];
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argumentList[0] = STADTHALLE_CALLBACK;
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argumentList[1] = "Stadthalle";
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argumentList[2] = "Optionen:";
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argumentList[3] = true;
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int itemlength = 2;
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argumentList[4] = itemlength;
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argumentList[5] = "Personalausweis kaufen";
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argumentList[6] = "Schliessen";
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for (var i = 0; i < itemlength; i++)
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{
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argumentList[7 + i] = "";
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}
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API.triggerClientEvent(player, "menu_handler_create_menu", argumentList);
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}
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}
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}
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private void Interaction(Client sender, string eventName, object[] arguments)
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{
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if (eventName == "playerinteraction2")
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{
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NetHandle ent = (NetHandle)arguments[0];
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Client clickedplayer = API.getPlayerFromHandle(ent);
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if (clickedplayers.ContainsKey(sender) == false)
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{
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clickedplayers.Add(sender, clickedplayer);
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} else
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{
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clickedplayers.Set(sender,clickedplayer);
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}
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object[] argumentList = new object[14];
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argumentList[0] = STADTHALLE_CALLBACK2;
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argumentList[1] = "Spieler";
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argumentList[2] = "Optionen:";
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argumentList[3] = false;
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int itemlength = 3;
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argumentList[4] = itemlength;
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argumentList[5] = "Personalausweis zeigen";
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argumentList[6] = "Scheine zeigen";
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argumentList[7] = "Schliessen";
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for (var i = 0; i < itemlength; i++)
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{
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argumentList[8 + i] = "";
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}
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API.triggerClientEvent(sender, "menu_handler_create_menu", argumentList);
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}
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}
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[Flags]
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public enum AnimationFlags
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{
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Loop = 1 << 0,
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StopOnLastFrame = 1 << 1,
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OnlyAnimateUpperBody = 1 << 4,
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AllowPlayerControl = 1 << 5,
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Cancellable = 1 << 7
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}
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//STRIP CLUB
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public void LoadHoesInstripclub()
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{
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Ped ped = API.createPed(PedHash.Stripper02Cutscene, new Vector3(109.8732,-1288.612,28.858), -56, 0);
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API.playPedAnimation(ped, true, "mini@strip_club@private_dance@part3", "priv_dance_p3");
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Ped ped2 = API.createPed(PedHash.Topless01AFY, new Vector3(113.4914,-1288.052,28.458), -84, 0);
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API.playPedAnimation(ped2, true, "mini@strip_club@private_dance@part3", "priv_dance_p3");
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}
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[Command("ps")]
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public void ps(Client player, string one, string two)
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{
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API.playPlayerAnimation(player, (int)AnimationFlags.Loop, one, two);
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}
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}
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}
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