Ragemp-roleplay-skript/Items - Kopie.cs
2019-04-16 13:59:07 +02:00

1238 lines
55 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GrandTheftMultiplayer.Server;
using GrandTheftMultiplayer.Shared;
using GrandTheftMultiplayer.Server.API;
using GrandTheftMultiplayer.Shared.Math;
using GrandTheftMultiplayer.Server.Elements;
using GrandTheftMultiplayer.Server.Constant;
using GrandTheftMultiplayer.Server.Managers;
using System.IO;
using System.Xml.Linq;
namespace Roleplay.Environment
{
class Items : Script
{
public Items()
{
API.onResourceStart += onStart;
API.onClientEventTrigger += clientEvent;
API.onEntityEnterColShape += colShapeEvent;
}
public const int ITEM_ID_SNIPERRIFLE = 1;
public const int ITEM_ID_FIREEXTINGUISHER = 2;
public const int ITEM_ID_VINTAGEPISTOL = 3;
public const int ITEM_ID_COMBATPDW = 4;
public const int ITEM_ID_HEAVYSNIPER = 5;
public const int ITEM_ID_MICROSMG = 6;
public const int ITEM_ID_PISTOL = 7;
public const int ITEM_ID_PUMPSHOTGUN = 8;
public const int ITEM_ID_MOLOTOV = 9;
public const int ITEM_ID_SMG = 10;
public const int ITEM_ID_PETROLCAN = 11;
public const int ITEM_ID_STUNGUN = 12;
public const int ITEM_ID_DOUBLEBARRELSHOTGUN = 13;
public const int ITEM_ID_GOLFCLUB = 15;
public const int ITEM_ID_HAMMER = 16;
public const int ITEM_ID_COMBATPISTOL = 17;
public const int ITEM_ID_GUSENBERG = 18;
public const int ITEM_ID_NIGHTSTICK = 19;
public const int ITEM_ID_SAWNOFFSHOTGUN = 20;
public const int ITEM_ID_CARBINERIFLE = 21;
public const int ITEM_ID_CROWBAR = 22;
public const int ITEM_ID_FLASHLIGHT = 23;
public const int ITEM_ID_DAGGER = 24;
public const int ITEM_ID_BAT = 25;
public const int ITEM_ID_KNIFE = 26;
public const int ITEM_ID_BZGAS = 27;
public const int ITEM_ID_MUSKET = 28;
public const int ITEM_ID_SNSPISTOL = 29;
public const int ITEM_ID_ASSUALTRIFLE = 30;
public const int ITEM_ID_REVOLVER = 31;
public const int ITEM_ID_HEAVYPISTOL = 32;
public const int ITEM_ID_KNUCKLEDUSTER = 33;
public const int ITEM_ID_MARKSMANPISTOL = 34;
public const int ITEM_ID_MACHETE = 35;
public const int ITEM_ID_SWITCHBLADE = 36;
public const int ITEM_ID_HATCHET = 37;
public const int ITEM_ID_BOTTLE = 38;
public const int ITEM_ID_SMOKEGRENADE = 39;
public const int ITEM_ID_PARACHUTE = 40;
public const int ITEM_ID_MORPHINE = 41;
public const int ITEM_ID_HEROIN = 42;
public const int ITEM_ID_SMALLBANDAGE = 43;
public const int ITEM_ID_LARGEBANDAGE = 44;
public const int ITEM_ID_COPBADGE = 45;
public const int ITEM_ID_WEED28 = 46;
public const int ITEM_ID_WEED = 47;
public const int ITEM_ID_PLICENSE = 48;
public const int ITEM_ID_FLICENSE = 49;
public const int ITEM_ID_AMMOPISTOL = 49;
public const int ITEM_ID_AMMOSMG = 50;
public const int ITEM_ID_AMMOASSAULT = 51;
public const int ITEM_ID_AMMOSNIPER = 52;
public const int ITEM_ID_AMMOSHOTGUN = 53;
public const int ITEM_ID_SPIKESTRIP = 54;
public const int ITEM_ID_SPARETIRE = 55;
public const int ITEM_ID_SPRUNKPACK = 56;
public const int ITEM_ID_COLAPACK = 57;
public const int ITEM_ID_WATERPACK = 58;
public const int ITEM_ID_SPRUNKKEY = 59;
public const int ITEM_ID_COPKEY = 60;
public const int ITEM_ID_MILJETKEY = 61;
public const int ITEM_ID_MILHELIKEY = 62;
public const int ITEM_ID_SPRUNK = 63;
public const int ITEM_ID_ECOLA = 64;
public const int ITEM_ID_EWATER = 65;
public const int ITEM_ID_REPAIRKIT = 66;
public const int ITEM_ID_COMP_SNIPERBARREL = 67;
public const int ITEM_ID_COMP_SNIPERSTOCK = 68;
public const int ITEM_ID_COMP_SNIPERRECIEVER = 69;
public const int ITEM_ID_COMP_MICROSMGBARREL = 70;
public const int ITEM_ID_COMP_MICROSMGSTOCK = 71;
public const int ITEM_ID_COMP_MICROSMGRECIEVER = 72;
public const int ITEM_ID_COMP_SMGBARREL = 73;
public const int ITEM_ID_COMP_SMGSTOCK = 74;
public const int ITEM_ID_COMP_SMGRECIEVER = 75;
public const int ITEM_ID_COMP_DOUBLEBARRELSHOTGUNBARREL = 76;
public const int ITEM_ID_COMP_DOUBLEBARRELSHOTGUNSTOCK = 77;
public const int ITEM_ID_COMP_DOUBLEBARRELSHOTGUNRECIEVER = 78;
public const int ITEM_ID_COMP_AKBARREL = 79;
public const int ITEM_ID_COMP_AKSTOCK = 80;
public const int ITEM_ID_COMP_AKRECIEVER = 81;
public const int ITEM_ID_COMP_SAWNOFFBARREL = 82;
public const int ITEM_ID_COMP_SAWNOFFSTOCK = 83;
public const int ITEM_ID_COMP_SAWNOFFRECIEVER = 84;
public const int ITEM_ID_COMP_HEAVYPISTOLBARREL = 82;
public const int ITEM_ID_COMP_HEAVYPISTOLSTOCK = 83;
public const int ITEM_ID_COMP_HEAVYPISTOLRECIEVER = 84;
public const int ITEM_ID_COMP_50CALBARREL = 82;
public const int ITEM_ID_COMP_50CALSTOCK = 83;
public const int ITEM_ID_COMP_50CALRECIEVER = 84;
public static List<Item> items = new List<Item>();
public const string INVENTORY_FOLDER = "wildland_inventories";
public void PopulateItems()
{
items.Add(new Weapon(ITEM_ID_SNIPERRIFLE, "Sniper Rifle", "A long range rifle equiped with a high magnification scope.", "SniperHash"));
items.Add(new Weapon(ITEM_ID_FIREEXTINGUISHER, "Fire Extinguisher", "For putting out fires.", "FireExtinguisher"));
items.Add(new Weapon(ITEM_ID_COMBATPDW, "Combat PDW", "A tactical Sub-machine gun. A favourite of law enforcement.", "CombatPDW"));
items.Add(new Weapon(ITEM_ID_HEAVYSNIPER, ".50 Sniper Rifle", "A High calibre sniper rifle for armor penetration at long range", "HeavySniper"));
items.Add(new Weapon(ITEM_ID_MICROSMG, "Micro SMG", "A compact Sub-machine gun.", "MicroSMG"));
items.Add(new Weapon(ITEM_ID_PISTOL, "Pistol", "A generic handgun.", "Pistol"));
items.Add(new Weapon(ITEM_ID_PUMPSHOTGUN, "Pump Shotgun", "A pump action shotgun. A favourite among sport shooters.", "PumpShotgun"));
items.Add(new Weapon(ITEM_ID_MOLOTOV, "Molotov Cocktail", "The hand grenade of revolutionaries.", "Molotov"));
items.Add(new Weapon(ITEM_ID_SMG, "MP-5 SMG", "An SMG", "SMG"));
items.Add(new Weapon(ITEM_ID_PETROLCAN, "Petrol can", "Warning: Flamable", "PetrolCan"));
items.Add(new Weapon(ITEM_ID_STUNGUN, "Taser", "Standard Issue law enforcement taser", "Stungun"));
items.Add(new Weapon(ITEM_ID_DOUBLEBARRELSHOTGUN, "Double Barrel shotgun", "An illeagally modified shotgun", "DoubleBarrelShotgun"));
items.Add(new Weapon(ITEM_ID_GOLFCLUB, "Golf club", "For hitting golf balls... or heads.", "GolfClub"));
items.Add(new Weapon(ITEM_ID_HAMMER, "Hammer", "A useful workman's tool", "Hammer"));
items.Add(new Weapon(ITEM_ID_COMBATPISTOL, "Combat Pistol", "A combat pistol. For killing.", "CombatPistol"));
items.Add(new Weapon(ITEM_ID_GUSENBERG, "Gusenberg", "A Gusenberg Sweeper. A favourite of the Italian mob", "Gusenberg"));
items.Add(new Weapon(ITEM_ID_NIGHTSTICK, "Nightstick", "Standard issue law enforcement nightstick", "Nightstick"));
items.Add(new Weapon(ITEM_ID_SAWNOFFSHOTGUN, "Sawnoff Shotgun", "An illeagally modified shotgun", "SawnoffShotgun"));
items.Add(new Weapon(ITEM_ID_CARBINERIFLE, "M4-A1 Rifle", "A high powered rifle, a favourite of American military and law enforcement.", "CarbineRifle"));
items.Add(new Weapon(ITEM_ID_CROWBAR, "Crowbar", "For smashing headcrabs", "Crowbar"));
items.Add(new Weapon(ITEM_ID_FLASHLIGHT, "Flashlight", "Can be used as a weapon", "Flashlight"));
items.Add(new Weapon(ITEM_ID_DAGGER, "Dagger", "An ancient dagger", "Dagger"));
items.Add(new Weapon(ITEM_ID_BAT, "Baseball bat", "For hitting baseballs", "Bat"));
items.Add(new Weapon(ITEM_ID_KNIFE, "Knife", "A knife", "Knife"));
items.Add(new Weapon(ITEM_ID_BZGAS, "BZGAS", "Law enforcement BZGAS", "BZGas"));
items.Add(new Weapon(ITEM_ID_MUSKET, "Musket", "A musket from simpler times", "Musket"));
items.Add(new Weapon(ITEM_ID_SNSPISTOL, "SNS Pistol", "An SNS Pistol. easy to conceal.", "SNSPistol"));
items.Add(new Weapon(ITEM_ID_ASSUALTRIFLE, "AK-47", "The classic AK-47 used by freedom fighters for more than 60 years", "AssaultRifle"));
items.Add(new Weapon(ITEM_ID_REVOLVER, "Revolver", "A revolver", "Revolver"));
items.Add(new Weapon(ITEM_ID_HEAVYPISTOL, "Heavy Pistol", "Packs a slightly heavier punch than your standard 9mm", "HeavyPistol"));
items.Add(new Weapon(ITEM_ID_KNUCKLEDUSTER, "Knuckle Duster", "For hitting people. Easy to conceal", "KnuckleDuster"));
items.Add(new Weapon(ITEM_ID_MARKSMANPISTOL, "Marksman Pistol", "An extremely accurate pistol", "MarksmanPistol"));
items.Add(new Weapon(ITEM_ID_MACHETE, "Machete", "A machete. Useful in dense vegitation", "Machete"));
items.Add(new Weapon(ITEM_ID_SWITCHBLADE, "Switchblade", "Easy to conceal weapon", "SwitchBlade"));
items.Add(new Weapon(ITEM_ID_HATCHET, "Hatchet", "EMS standard issue hatchet", "Hatchet"));
items.Add(new Weapon(ITEM_ID_BOTTLE, "Bottle", "Break to use as a weapon", "Bottle"));
items.Add(new Weapon(ITEM_ID_PARACHUTE, "Parachute", "A parachute", "Parachute"));
items.Add(new Narcotic(ITEM_ID_MORPHINE, "Morphine", "Provides temporary pain relief. Addictive.", 20, 2));
items.Add(new Narcotic(ITEM_ID_HEROIN, "Heroin", "Provides temporary pain relief. Extremely addictive.", 70, 5));
items.Add(new Narcotic(ITEM_ID_SMALLBANDAGE, "Small bandage", "Heals the character a small amount", 30, 0));
items.Add(new Narcotic(ITEM_ID_LARGEBANDAGE, "Large bandage", "Heals the character a large amount", 50, 0));
items.Add(new CopBadge(ITEM_ID_COPBADGE, "Police badge", "Idetifies the wearer as a police officer"));
items.Add(new Narcotic(ITEM_ID_WEED, "Joint", "One Cannabis roll up", 1, 1));
items.Add(new Multipack(ITEM_ID_WEED28, "1oz Cannabis", "28 Grams of Cannabis", 56, ITEM_ID_WEED));
items.Add(new Multipack(ITEM_ID_SPRUNKPACK, "Sprunk x 72", "72 Cans of sprunky goodness", 72, ITEM_ID_SPRUNKPACK));
items.Add(new Multipack(ITEM_ID_COLAPACK, "e-Cola x 72", "72 Cans of America's favorite elixir", 72, ITEM_ID_COLAPACK));
items.Add(new Multipack(ITEM_ID_WATERPACK, "e-Water x 72", "72 Cans of special water", 72, ITEM_ID_WATERPACK));
items.Add(new Item(ITEM_ID_PLICENSE, "Provisional Driver's License", "State of San Andreas provisional drivers license"));
items.Add(new Ammo(ITEM_ID_AMMOPISTOL, "9mm Pistol Ammo x 30", "30 Rounds of 9mm ammo", 0x1B06D571, 30));
items.Add(new Ammo(ITEM_ID_AMMOSHOTGUN, "Shotgun Cartridges x 15", "15 Shotgun cartridges", 0x1D073A89, 15));
items.Add(new Ammo(ITEM_ID_AMMOSNIPER, "Sniper Rifle Ammo x 10", "10 Sniper rifle rounds", 0x05FC3C11, 10));
items.Add(new Ammo(ITEM_ID_AMMOSMG, "Sub-Machine Gun Ammo x 30", "30 SMG rounds", 0x13532244, 30));
items.Add(new Ammo(ITEM_ID_AMMOASSAULT, "Assault Rifle Ammo x 30", "30 Assault rifle rounds", 0x83BF0278, 30));
items.Add(new Tire(ITEM_ID_SPARETIRE, "Spare Tire", "Repairs a vehicle's popped tires"));
items.Add(new VehicleTypeKey(ITEM_ID_SPRUNKKEY, "Soda truck key", "Unlocks a nearby soda truck", -1050465301));
items.Add(new VehicleTypeKey(ITEM_ID_COPKEY, "Police car key", "Unlocks a nearby police car", 2046537925));
items.Add(new VehicleTypeKey(ITEM_ID_MILHELIKEY, "Helicopter key", "Military issue heli key", 837858166));
items.Add(new Drink(ITEM_ID_SPRUNK, "Can of Sprunk", "Maybe radioactive", -5));
items.Add(new Drink(ITEM_ID_ECOLA, "Can of E-Cola", "Warning: hazardous to health", -5));
items.Add(new Drink(ITEM_ID_EWATER, "Bottle of Water", "Healthy water enhanced with e-vitamins", +1));
API.consoleOutput("Items Populated");
}
public void PopulateShops()
{
new LicenseShop("Licenses", -539.348877, -209.099701, 37.758963, 368603149, 171, new List<KeyValuePair<int, int>>() { new KeyValuePair<int, int>(ITEM_ID_PLICENSE, 300) }, 0);
List<KeyValuePair<int, int>> products = new List<KeyValuePair<int, int>>();
products.Add(new KeyValuePair<int, int>(ITEM_ID_HEAVYPISTOL, 800));
products.Add(new KeyValuePair<int, int>(ITEM_ID_PISTOL, 600));
products.Add(new KeyValuePair<int, int>(ITEM_ID_PUMPSHOTGUN, 1200));
products.Add(new KeyValuePair<int, int>(ITEM_ID_AMMOSHOTGUN, 60));
products.Add(new KeyValuePair<int, int>(ITEM_ID_AMMOPISTOL, 40));
new Ammunation("Ammunation", 253.72, -51.22, 69.93, 416176080, 25, products, 0);
new Ammunation("Ammunation", -661.82, -933.24, 21.83, 416176080, 179, products, 0);
new Ammunation("Ammunation", 1304.06, -395.23, 36.69, 416176080, 72, products, 0);
new Ammunation("Ammunation", 842.01, -1035.64, 28.19, 416176080, 0, products, 0);
new Ammunation("Ammunation", 809.73, -2159.34, 29.62, 416176080, 364, products, 0);
new Ammunation("Ammunation", 23.73, -1105.47, 29.79, 416176080, 158, products, 0);
int a = API.exported.doormanager.registerDoor(97297972, new Vector3(243.72, -45.22, 69.93));
int b = API.exported.doormanager.registerDoor(97297972, new Vector3(835.25, -1036.3, 27.64));
int c = API.exported.doormanager.registerDoor(97297972, new Vector3(17, -1115.8, 29.79));
int d = API.exported.doormanager.registerDoor(97297972, new Vector3(-663.64, -945.5, 21.64));
LoadPaints();
new Jobgiver("Sprunk Co.", 868.601746, -1641.33887, 30.3404808, 1498487404, 90f, new List<KeyValuePair<int, int>>() { new KeyValuePair<int, int>(ITEM_ID_SPRUNKKEY, 100) }, 0, "index.html");
}
public void PopulateDealerships()
{
new Dealership("Compact Cars", 0, 187.5617, -1252.634, 29.19846, 416176080, 171, new List<KeyValuePair<int, int>>(), 1, 192.0181, -1256.243, 29.20);
new Dealership("Coupes", 3, -47.72387, -1096.834, 26.42234, 416176080, 171, new List<KeyValuePair<int, int>>(), 1, 47.73209, -1094.138, 25.9519);
new Dealership("SUVs", 2, -3026.67, -352, 14.47, 416176080, 171, new List<KeyValuePair<int, int>>(), 1, -3027.44, -354, 14.5);
new Dealership("Muscle Cars", 4, -1134.78, -1984.87, 13.16, 416176080, 171, new List<KeyValuePair<int, int>>(), 1, -1134.78, -1974.87, 13.16);
new Dealership("Sports Cars", 6, -803.05, -226, 37.21, 416176080, 171, new List<KeyValuePair<int, int>>(), 1, -802, -232.4, 36.69);
new Dealership("Supercars", 7, -806.43, -223, 37.21, 416176080, 171, new List<KeyValuePair<int, int>>(), 1, -811, -223.6, 37.13);
new Dealership("Motorcycles", 8, -69.62, -1829.72, 26.94, 416176080, 171, new List<KeyValuePair<int, int>>(), 1, -64.46, -1832.45, 26.87);
new Dealership("Vans", 12, 460.4, -1987.7, 22.96, 416176080, 171, new List<KeyValuePair<int, int>>(), 1, 453.4, -1984, 23.2);
new Dealership("Boats", 14, -855.75, -1350.95, 1.6, 416176080, 171, new List<KeyValuePair<int, int>>(), 1, -866.14, -1355.24, 0);
new Dealership("Roflcopters", 15, -729.1, -1434.3, 5, 416176080, 171, new List<KeyValuePair<int, int>>(), 1, -724.59, -1443.7, 6);
new Dealership("Aeroplanes", 16, -1121.1, -2454.1, 13.94, 416176080, 171, new List<KeyValuePair<int, int>>(), 1, -1127.1, -2426.87, 13.94);
new Dealership("Commercials", 20, 485.43, -1884, 26, 416176080, 171, new List<KeyValuePair<int, int>>(), 1, 484.9, -1887.8, 26);
new Dealership("Emergency", 18, 455.23, -994.57, 25.8, 416176080, 171, new List<KeyValuePair<int, int>>(), 1, 484.9, -1018, 28.54);
}
public void LoadPaints()
{
List<KeyValuePair<int, int>> products = new List<KeyValuePair<int, int>>();
string[] lines = System.IO.File.ReadAllLines("paints.txt");
foreach (string line in lines)
{
string[] words = line.Split();
var id = Convert.ToInt32(words[1]) + 100;
items.Add(new Paint(id, words[0] + " paint", "Paint a car."));
products.Add(new KeyValuePair<int, int>(id, 300));
}
new Paintguy("Auto Paints", -518.6279, -257.534, 35.61364, 416176080, 25, products, 0);
}
public class Item
{
public int ID { get; set; }
public string Name { get; set; }
public string Description { get; set; }
public Item(int id, string name, string description)
{
ID = id;
Name = name;
Description = description;
}
public virtual void use(Client c)
{
}
}
public class RepairKit : Item
{
public RepairKit(int id, string name, string description) : base(id, name, description)
{
}
public override void use(Client c)
{
if (c.vehicle == null)
{
API.shared.sendNotificationToPlayer(c, "You must be in a vehicle to repair it");
return;
}
API.shared.setVehicleHealth(c.vehicle, 2000);
InventoryHolder ih = c.getData("InventoryHolder");
ih.RemoveItemFromInventory(this);
API.shared.sendNotificationToPlayer(c, "~g~ Vehicle Repaired");
}
}
public class Drink : Item
{
private int Healthmodifier;
public Drink(int id, string name, string description, int healthmodifier) : base(id, name, description)
{
}
public override void use(Client c)
{
API.shared.setPlayerHealth(c, API.shared.getPlayerHealth(c) - Healthmodifier);
}
}
public class Paint : Item
{
public Paint(int id, string name, string description) : base(id, name, description)
{
}
public override void use(Client c)
{
if (!API.shared.isPlayerInAnyVehicle(c))
{
API.shared.triggerClientEvent(c, "display_subtitle", "You must be in a vehicle to paint it");
}
else
{
API.shared.setVehiclePrimaryColor(c.vehicle, ID - 100);
InventoryHolder ih = API.shared.getEntityData(c, "InventoryHolder");
ih.RemoveItemFromInventory(this);
}
}
}
public class Tire : Item
{
public Tire(int id, string name, string description) : base(id, name, description)
{
}
public override void use(Client c)
{
if (!API.shared.isPlayerInAnyVehicle(c))
{
API.shared.triggerClientEvent(c, "display_subtitle", "You must be in a vehicle to repair its tires");
}
else
{
for (var i = 0; i < 7; i++)
{
API.shared.popVehicleTyre(c.vehicle, i, false);
}
InventoryHolder ih = API.shared.getEntityData(c, "InventoryHolder");
ih.RemoveItemFromInventory(this);
}
}
}
public class VehicleKey : Item
{
public VehicleKey(int id, string name, string description) : base(id, name, description)
{
}
public override void use(Client c)
{
foreach (NetHandle V in API.shared.getAllVehicles())
{
if (API.shared.hasEntityData(V, "OwnedVehicleID"))
{
if (API.shared.getEntityData(V, "OwnedVehicleID") == this.ID)
{
if (IsInRangeOf(c.position, API.shared.getEntityPosition(V), 20f))
{
API.shared.sendNotificationToPlayer(c, "Lock Triggered");
API.shared.setVehicleLocked(V, !API.shared.getVehicleLocked(V));
// API.shared.playSoundFrontEnd(c, "HUD_MINI_GAME_SOUNDSET", "CONFIRM_BEEP");
}
else
{
API.shared.sendNotificationToPlayer(c, "Out of range");
}
}
}
}
}
}
public class VehicleTypeKey : Item
{
private int Hash;
public VehicleTypeKey(int id, string name, string description, int hash) : base(id, name, description)
{
Hash = hash;
}
public override void use(Client c)
{
foreach (NetHandle V in API.shared.getAllVehicles())
{
Vehicle car = API.shared.getEntityData(V, "Vehicle");
if (IsInRangeOf(c.position, API.shared.getEntityPosition(V), 5f) && car.model == Hash)
{
API.shared.sendNotificationToPlayer(c, "Lock Triggered");
API.shared.setVehicleLocked(V, !API.shared.getVehicleLocked(V));
// API.shared.playSoundFrontEnd(c, "HUD_MINI_GAME_SOUNDSET", "CONFIRM_BEEP");
}
}
}
}
public class HouseKey : Item
{
public HouseKey(int id, string name, string description) : base(id, name, description)
{
}
public override void use(Client c)
{
//USE
}
}
public class CopBadge : Item
{
public CopBadge(int id, string name, string description) : base(id, name, description)
{
}
public override void use(Client c)
{
if (!API.shared.getEntityData(c, "IS_COP"))
{
API.shared.setEntityData(c, "IS_COP", true);
API.shared.sendNotificationToPlayer(c, "ON DUTY: Press F3 to open police menu");
InventoryHolder ih = API.shared.getEntityData(c, "InventoryHolder");
}
else
{
API.shared.sendNotificationToPlayer(c, "OFF DUTY");
API.shared.setEntityData(c, "IS_COP", false);
}
}
}
public class SpikeStrip : Item
{
bool count = false;
public SpikeStrip(int id, string name, string description) : base(id, name, description)
{
}
public override void use(Client c)
{
var spikeshape = API.shared.create3DColShape(new Vector3(c.position.X, c.position.Y - 4, c.position.Z), new Vector3(c.position.X, c.position.Y + 4, c.position.Z));
spikeshape.setData("spikeshape", true);
API.shared.sendNotificationToPlayer(c, "Spikestrip placed, expires in 3 minutes");
API.shared.delay(180000, true, () => { API.shared.deleteColShape(spikeshape); });
InventoryHolder ih = API.shared.getEntityData(c, "InventoryHolder");
ih.RemoveItemFromInventory(this);
}
}
public class Narcotic : Item
{
public int AmountToHeal { get; set; }
public int AmountToDamage { get; set; }
public Narcotic(int id, string name, string description, int amountToHeal, int amountToDamage) : base(id, name, description)
{
AmountToHeal = amountToHeal;
AmountToDamage = amountToDamage;
}
public override void use(Client c)
{
API.shared.playPlayerScenario(c, "WORLD_HUMAN_SMOKING_POT");
}
}
public class Multipack : Item
{
public int Multiple { get; set; }
public int MId { get; set; }
public Multipack(int id, string name, string description, int multiple, int mid) : base(id, name, description)
{
Multiple = multiple;
MId = mid;
}
public override void use(Client c)
{
InventoryHolder ih = API.shared.getEntityData(c, "InventoryHolder");
for (var i = 0; i < Multiple; i++)
{
ih.AddItemToInventory(ItemByID(MId));
}
ih.RemoveItemFromInventory(this);
}
}
public class Weapon : Item
{
public string InternalName { get; set; }
public Weapon(int id, string name, string description, string internalname) : base(id, name, description)
{
InternalName = internalname;
}
public override void use(Client c)
{
API.shared.givePlayerWeapon(c, API.shared.weaponNameToModel(InternalName), 0, true, false);
}
}
public class Ammo : Item
{
public int Qty { get; set; }
public uint WHash { get; set; }
public Ammo(int id, string name, string description, uint hash, int quantity) : base(id, name, description)
{
Qty = quantity;
WHash = hash;
}
public override void use(Client c)
{
object[] args = new object[3];
args[0] = c.handle;
args[1] = WHash;
args[2] = Qty;
API.shared.sendNativeToPlayer(c, Hash.ADD_AMMO_TO_PED, args);
InventoryHolder ih = API.shared.getEntityData(c, "InventoryHolder");
ih.RemoveItemFromInventory(this);
}
}
public void onStart()
{
PopulateItems();
PopulateShops();
PopulateDealerships();
}
public void clientEvent(Client sender, string eventName, object[] args)
{
if (eventName == "menu_handler_select_item")
{
var callbackId = (int)args[0];
var index = (int)args[1];
if (callbackId == 1)
{
InventoryHolder ih = API.getEntityData(sender, "InventoryHolder");
var item = ih.Inventory[index];
API.setEntityData(sender, "LastSelectedItem", item);
object[] argumentList = new object[15];
argumentList[0] = 2;
argumentList[1] = "Details";
argumentList[2] = item.Details.Name;
argumentList[3] = false;
argumentList[4] = 5;
argumentList[5] = "Use/Equip";
argumentList[6] = "Description";
argumentList[7] = "Give";
argumentList[8] = "Show";
argumentList[9] = "Store in vehicle";
for (var i = 0; i < 5; i++)
{
argumentList[10 + i] = "";
}
API.triggerClientEvent(sender, "menu_handler_create_menu", argumentList);
}
else if (callbackId == 2)
{
var item = API.getEntityData(sender, "LastSelectedItem");
if (index == 0)
{
item.Details.use(sender);
API.resetEntityData(sender, "LastSelectedItem");
}
if (index == 1)
{
object[] ar = new object[2];
ar[0] = item.Details.Description;
ar[1] = 2000;
API.triggerClientEvent(sender, "display_subtitle", ar);
}
else if (index == 2)
{
var peopleNearby = API.getPlayersInRadiusOfPlayer(4, sender);
peopleNearby.Remove(sender);
API.setEntityData(sender, "NearbyList", peopleNearby);
var count = peopleNearby.Count;
object[] argumentList = new object[5 + count + count];
argumentList[0] = 3;
argumentList[1] = "Give";
argumentList[2] = "To player in range:";
argumentList[3] = false;
argumentList[4] = count;
var i = 0;
foreach (Client c in peopleNearby)
{
argumentList[5 + i] = c.name;
argumentList[5 + count + i] = "";
i++;
}
API.triggerClientEvent(sender, "menu_handler_create_menu", argumentList);
}
else if (index == 3)
{
TextLabel txt = API.createTextLabel(sender.name + " shows his " + item.Details.Name, sender.position, 20, 0.7f);
API.setTextLabelColor(txt, 0, 0, 255, 255);
API.attachEntityToEntity(txt, sender, "IK_HEAD", new Vector3(0, 0, 0.4), new Vector3(0, 0, 0));
API.delay(5000, true, () => { API.deleteEntity(txt); });
}
else if (index == 4)
{
if (!API.isPlayerInAnyVehicle(sender))
{
API.triggerClientEvent(sender, "display_subtitle", "You are not in a vehicle", 2000);
}
else
{
InventoryHolder vih = API.getEntityData(sender.vehicle, "InventoryHolder");
InventoryHolder ih = API.getEntityData(sender, "InventoryHolder");
ih.RemoveItemFromInventory(item.Details);
vih.AddItemToInventory(item.Details);
}
}
}
else if (callbackId == 3)
{
var item = API.getEntityData(sender, "LastSelectedItem");
var nearbylist = API.getEntityData(sender, "NearbyList");
var reciever = nearbylist[index];
InventoryHolder senderinventory = API.getEntityData(sender, "InventoryHolder");
InventoryHolder recieverinventory = API.getEntityData(reciever, "InventoryHolder");
senderinventory.RemoveItemFromInventory(item.Details);
recieverinventory.AddItemToInventory(item.Details);
API.resetEntityData(sender, "LastSelectedItem");
API.resetEntityData(sender, "LastNearbyList");
TextLabel txt = API.createTextLabel(sender.name + " gives their " + item.Details.Name + " to " + reciever.name, sender.position, 20, 0.7f);
API.setTextLabelColor(txt, 0, 0, 255, 255);
API.attachEntityToEntity(txt, sender, "IK_HEAD", new Vector3(0, 0, 0.4), new Vector3(0, 0, 0));
API.delay(5000, true, () => { API.deleteEntity(txt); });
}
else if (callbackId == 4)
{
ItemSelected(sender, index);
}
else if (callbackId == 5)
{
UniqueItemSelected(sender, index);
}
else if (callbackId == 6)
{
VehicleSelected(sender, index);
}
}
}
public class Shop
{
public string Name;
public double X;
public double Y;
public double Z;
public int ModelHash;
public float PedHeading;
public List<KeyValuePair<int, int>> Products;
public int Dimension;
// public int RequiredItem;
public Shop(string name, double x, double y, double z, int modelhash, float pedheading, List<KeyValuePair<int, int>> products, int dimension)
{
Name = name;
X = x; Y = y; Z = z;
ModelHash = modelhash;
PedHeading = pedheading;
Products = products;
Dimension = dimension;
Init();
}
public virtual void Init()
{
}
public virtual void Show(Client sender)
{
}
}
public class Jobgiver : Shop
{
public string InfoboxURL;
public Jobgiver(string name, double x, double y, double z, int modelhash, float pedheading, List<KeyValuePair<int, int>> products, int dimension, string infoboxurl) : base(name, x, y, z, modelhash, pedheading, products, dimension)
{
InfoboxURL = infoboxurl;
}
public override void Show(Client sender)
{
var itemsLen = Products.Count;
API.shared.consoleOutput(itemsLen.ToString());
object[] argumentList = new object[5 + itemsLen + itemsLen];
argumentList[0] = 5;
argumentList[1] = Name;
argumentList[2] = "So, do you want the job? Deliver soda.";
argumentList[3] = false;
argumentList[4] = itemsLen;
var i = 0;
foreach (KeyValuePair<int, int> entry in Products)
{
Item item = ItemByID(entry.Key);
argumentList[5 + i] = "~g~Yes";
argumentList[5 + itemsLen + i] = "Deposit $" + entry.Value;
i++;
}
API.shared.triggerClientEvent(sender, "menu_handler_create_menu", argumentList);
if (sender.isCEFenabled == true)
{
API.shared.triggerClientEvent(sender, "createInfobox", InfoboxURL);
}
else
{
API.shared.triggerClientEvent(sender, "display_subtitle", "Hey there! Sprunk Co. is in need of delivery drivers. Think you've got what it takes? If you accept the job, I'll give you a key for the trucks, then get out there and fill up some soda machines. 1)Truck key will be added to your inventory. Can be used within a few meters of a truck. 2) Drive to Sprunk, E-Cola and Rainé machines around the city. <br> 3)Take a pallet of drinks from the truck's Inventory, then walk to the machine to fill it.", 10000);
}
API.shared.setEntityData(sender, "ProductsOfUsingShop", Products);
API.shared.consoleOutput("loaded Jobgiver");
}
public override void Init()
{
var p = API.shared.createPed((PedHash)ModelHash, new Vector3(X, Y, Z), PedHeading, Dimension);
var blip = API.shared.createBlip(new Vector3(X, Y, Z));
blip.color = 38;
blip.sprite = 85;
var col = API.shared.createCylinderColShape(new Vector3(X, Y, Z), 3, 5);
col.setData("Shop", this);
}
}
public class Dealership : Shop
{
public double cX;
public double cY;
public double cZ;
public int Vclass;
public Dealership(string name, int vclass, double x, double y, double z, int modelhash, float pedheading, List<KeyValuePair<int, int>> products, int dimension, double cx, double cy, double cz) : base(name, x, y, z, modelhash, pedheading, products, dimension)
{
cX = cx;
cY = cy;
cZ = cz;
Vclass = vclass;
foreach (VehicleHash vroom in Enum.GetValues(typeof(VehicleHash)))
{
if (API.shared.getVehicleClass(vroom) == Vclass && API.shared.getVehicleMaxAcceleration(vroom) != 0)
{
Products.Add(new KeyValuePair<int, int>((int)vroom, 0));
}
}
var p = API.shared.createPed((PedHash)ModelHash, new Vector3(X, Y, Z), PedHeading, Dimension);
var blip = API.shared.createBlip(new Vector3(X, Y, Z));
API.shared.setBlipSprite(blip, 225);
switch (Vclass)
{
case 2:
API.shared.setBlipSprite(blip, 67);
break;
case 12:
API.shared.setBlipSprite(blip, 318);
break;
case 8:
API.shared.setBlipSprite(blip, 226);
break;
case 15:
API.shared.setBlipSprite(blip, 43);
break;
case 16:
API.shared.setBlipSprite(blip, 251);
break;
case 20:
API.shared.setBlipSprite(blip, 198);
break;
case 18:
API.shared.setBlipTransparency(blip, 255);
break;
default:
break;
}
var col = API.shared.createCylinderColShape(new Vector3(X, Y, Z), 3, 5);
col.setData("Shop", this);
}
public override void Init()
{
}
public override void Show(Client sender)
{
var itemsLen = Products.Count;
API.shared.consoleOutput(itemsLen.ToString());
object[] argumentList = new object[5 + itemsLen + itemsLen];
argumentList[0] = 6;
argumentList[1] = Name;
argumentList[2] = "What can I get you?";
argumentList[3] = false;
argumentList[4] = itemsLen;
var i = 0;
foreach (KeyValuePair<int, int> entry in Products)
{
// Item item = ItemByID(entry.Key);
string name = API.shared.getVehicleDisplayName((VehicleHash)entry.Key);
argumentList[5 + i] = name;
argumentList[5 + itemsLen + i] = "$" + entry.Value.ToString();
i++;
}
API.shared.consoleOutput("2");
API.shared.triggerClientEvent(sender, "menu_handler_create_menu", argumentList);
API.shared.setEntityData(sender, "ProductsOfUsingShop", Products);
API.shared.setEntityData(sender, "cX", cX);
API.shared.setEntityData(sender, "cY", cY);
API.shared.setEntityData(sender, "cZ", cZ);
}
}
public class Mechanic : Shop
{
public Mechanic(string name, double x, double y, double z, int model, float pedheading, List<KeyValuePair<int, int>> products, int dimension) : base(name, x, y, z, model, pedheading, products, dimension)
{
}
public override void Show(Client sender)
{
var itemsLen = Products.Count;
object[] argumentList = new object[5 + itemsLen + itemsLen];
argumentList[0] = 5;
argumentList[1] = Name;
argumentList[2] = "~r~ Broken Car? ~p~ I can help";
argumentList[3] = false;
argumentList[4] = itemsLen;
var i = 0;
foreach (KeyValuePair<int, int> entry in Products)
{
Item item = ItemByID(entry.Key);
argumentList[5 + i] = item.Name;
argumentList[5 + itemsLen + i] = "$" + entry.Value;
i++;
}
API.shared.triggerClientEvent(sender, "menu_handler_create_menu", argumentList);
API.shared.setEntityData(sender, "ProductsOfUsingShop", Products);
}
public override void Init()
{
var p = API.shared.createPed((PedHash)ModelHash, new Vector3(X, Y, Z), PedHeading, Dimension);
var blip = API.shared.createBlip(new Vector3(X, Y, Z));
blip.sprite = 402;
var col = API.shared.createCylinderColShape(new Vector3(X, Y, Z), 3, 5);
col.setData("Shop", this);
}
}
public class Paintguy : Shop
{
public Paintguy(string name, double x, double y, double z, int modelhash, float pedheading, List<KeyValuePair<int, int>> products, int dimension) : base(name, x, y, z, modelhash, pedheading, products, dimension)
{
}
public override void Show(Client sender)
{
var itemsLen = Products.Count;
object[] argumentList = new object[5 + itemsLen + itemsLen];
argumentList[0] = 4;
argumentList[1] = Name;
argumentList[2] = "~r~ Which ~p~ colour ~ b~?";
argumentList[3] = false;
argumentList[4] = itemsLen;
var i = 0;
foreach (KeyValuePair<int, int> entry in Products)
{
Item item = ItemByID(entry.Key);
argumentList[5 + i] = item.Name;
argumentList[5 + itemsLen + i] = "$" + entry.Value;
i++;
}
API.shared.triggerClientEvent(sender, "menu_handler_create_menu", argumentList);
API.shared.setEntityData(sender, "ProductsOfUsingShop", Products);
}
public override void Init()
{
var p = API.shared.createPed((PedHash)ModelHash, new Vector3(X, Y, Z), PedHeading, Dimension);
var blip = API.shared.createBlip(new Vector3(X, Y, Z));
var col = API.shared.createCylinderColShape(new Vector3(X, Y, Z), 3, 5);
col.setData("Shop", this);
}
}
public class Ammunation : Shop
{
public Ammunation(string name, double x, double y, double z, int modelhash, float pedheading, List<KeyValuePair<int, int>> products, int dimension) : base(name, x, y, z, modelhash, pedheading, products, dimension)
{
}
public override void Show(Client sender)
{
var itemsLen = Products.Count;
API.shared.consoleOutput(itemsLen.ToString());
object[] argumentList = new object[5 + itemsLen + itemsLen];
argumentList[0] = 4;
argumentList[1] = Name;
argumentList[2] = "What can I get you?";
argumentList[3] = false;
argumentList[4] = itemsLen;
var i = 0;
foreach (KeyValuePair<int, int> entry in Products)
{
Item item = ItemByID(entry.Key);
argumentList[5 + i] = item.Name;
argumentList[5 + itemsLen + i] = "$" + entry.Value;
i++;
}
API.shared.triggerClientEvent(sender, "menu_handler_create_menu", argumentList);
API.shared.setEntityData(sender, "ProductsOfUsingShop", Products);
}
public override void Init()
{
var p = API.shared.createPed((PedHash)ModelHash, new Vector3(X, Y, Z), PedHeading, Dimension);
var blip = API.shared.createBlip(new Vector3(X, Y, Z));
API.shared.setBlipSprite(blip, 110);
var col = API.shared.createCylinderColShape(new Vector3(X, Y, Z), 3, 5);
col.setData("Shop", this);
int a = API.shared.exported.doormanager.registerDoor(97297972, new Vector3(X, Y, Z));
int b = API.shared.exported.doormanager.registerDoor(-8873588, new Vector3(X, Y, Z));
}
}
public class LicenseShop : Shop
{
public LicenseShop(string name, double x, double y, double z, int modelhash, float pedheading, List<KeyValuePair<int, int>> products, int dimension) : base(name, x, y, z, modelhash, pedheading, products, dimension)
{
}
public override void Show(Client sender)
{
var itemsLen = Products.Count;
object[] argumentList = new object[5 + itemsLen + itemsLen];
argumentList[0] = 5;
argumentList[1] = Name;
argumentList[2] = "What can I get you?";
argumentList[3] = false;
argumentList[4] = itemsLen;
var i = 0;
foreach (KeyValuePair<int, int> entry in Products)
{
Item item = ItemByID(entry.Key);
argumentList[5 + i] = item.Name;
argumentList[5 + itemsLen + i] = "$" + entry.Value;
i++;
}
API.shared.triggerClientEvent(sender, "menu_handler_create_menu", argumentList);
API.shared.setEntityData(sender, "ProductsOfUsingShop", Products);
}
public override void Init()
{
var p = API.shared.createPed((PedHash)ModelHash, new Vector3(X, Y, Z), PedHeading, Dimension);
var blip = API.shared.createBlip(new Vector3(X, Y, Z));
API.shared.setBlipSprite(blip, 181);
var col = API.shared.createCylinderColShape(new Vector3(X, Y, Z), 3, 5);
col.setData("Shop", this);
}
}
public void ItemSelected(Client sender, int index)
{
var Products = API.getEntityData(sender, "ProductsOfUsingShop");
var item = ItemByID(Products[index].Key);
var price = Products[index].Value;
API.resetEntityData(sender, "ProductsOfUsingShop");
//Money.TakeMoney(sender, price)
if (Environment.MONEY.Money.hasBarMoney(sender,price) == true)
{
InventoryHolder ih = API.shared.getEntityData(sender, "InventoryHolder");
Environment.MONEY.Money.giveBarMoney(sender, -price, API);
ih.AddItemToInventory(item);
API.shared.triggerClientEvent(sender, "display_subtitle", "Item added to Inventory, press F1 to view", 3000);
}
else
{
API.shared.triggerClientEvent(sender, "display_subtitle", "Sorry, you don't have enough money", 3000);
}
}
public void VehicleSelected(Client sender, int index)
{
API.sendNotificationToPlayer(sender, "VehicleSelected voided!",true);
}
public void UniqueItemSelected(Client sender, int index)
{
API.shared.triggerClientEvent(sender, "hideInfobox");
var Products = API.getEntityData(sender, "ProductsOfUsingShop");
var item = ItemByID(Products[index].Key);
var price = Products[index].Value;
API.resetEntityData(sender, "ProductsOfUsingShop");
InventoryHolder ih = API.shared.getEntityData(sender, "InventoryHolder");
if (!ih.Inventory.Exists(ii => ii.Details.ID == item.ID))
{
if (Environment.MONEY.Money.hasBarMoney(sender, price) == true)
{
Environment.MONEY.Money.giveBarMoney(sender, -price, API);
ih.AddItemToInventory(item);
API.shared.triggerClientEvent(sender, "display_subtitle", "Item added to Inventory, press F1 to view", 3000);
}
else
{
API.shared.triggerClientEvent(sender, "display_subtitle", "Sorry, you don't have enough money", 3000);
}
return;
}
API.shared.triggerClientEvent(sender, "display_subtitle", "You already have one.", 3000);
}
public void colShapeEvent(ColShape shape, NetHandle entity)
{
var player = API.getPlayerFromHandle(entity);
if (player == null) return;
if (shape.hasData("Shop"))
{
var ShopObject = shape.getData("Shop");
{
ShopObject.Show(player);
}
}
}
public static Item ItemByID(int id)
{
foreach (Item item in items)
{
if (item.ID == id)
{
return item;
}
}
return null;
}
public void load(Client player)
{
var path = Path.Combine(INVENTORY_FOLDER, player.socialClubName);
if (!File.Exists(path))
{
InventoryHolder ih = new InventoryHolder();
ih.Owner = player.handle;
API.setEntityData(player, "InventoryHolder", ih);
API.sendNotificationToPlayer(player, "set blank inventory");
}
else
{
InventoryHolder ih = new InventoryHolder();
ih.Owner = player.handle;
ih.InventoryFromXML(path);
API.setEntityData(player, "InventoryHolder", ih);
}
}
public static void saveVih(NetHandle V)
{
InventoryHolder ih = API.shared.getEntityData(V, "InventoryHolder");
if (ih == null)
{
API.shared.consoleOutput("ih is null");
return;
}
ih.VehicleInventoryToXML(V);
}
public static void loadVih(NetHandle V)
{
var path = Path.Combine(INVENTORY_FOLDER, API.shared.getEntityData(V, "OwnedVehicleID").ToString());
if (!File.Exists(path))
{
InventoryHolder ih = new InventoryHolder();
ih.Owner = V;
API.shared.setEntityData(V, "InventoryHolder", ih);
}
else
{
InventoryHolder ih = new InventoryHolder();
ih.InventoryFromXML(path);
ih.Owner = V;
API.shared.setEntityData(V, "InventoryHolder", ih);
}
}
public static void save(Client player)
{
InventoryHolder ih = API.shared.getEntityData(player, "InventoryHolder");
if (ih == null)
{
API.shared.consoleOutput("ih is null");
return;
}
ih.InventoryToXML(player);
}
public class InventoryItem
{
public Item Details { get; set; }
public int Quantity { get; set; }
public InventoryItem(Item details, int quantity)
{
Details = details;
Quantity = quantity;
}
}
public class InventoryHolder
{
public List<InventoryItem> Inventory { get; set; }
public NetHandle Owner { get; set; }
public InventoryHolder()
{
Inventory = new List<InventoryItem>();
}
public void AddItemToInventory(Item itemToAdd)
{
if (itemToAdd != null)
{
var player = API.shared.getPlayerFromHandle(Owner);
if (player != null) { API.shared.sendNotificationToPlayer(player, "~g~~h~ ITEM RECIEVED: ~w~" + itemToAdd.Name); }
foreach (InventoryItem ii in Inventory)
{
if (ii.Details.ID == itemToAdd.ID)
{
ii.Quantity++;
return;
}
}
Inventory.Add(new InventoryItem(itemToAdd, 1));
}
}
public void RemoveItemFromInventory(Item itemToDel)
{
InventoryItem item = Inventory.SingleOrDefault(ii => ii.Details.ID == itemToDel.ID);
if (item != null)
{
item.Quantity--;
if (item.Quantity <= 0)
{
Inventory.Remove(item);
}
}
}
public void InventoryToXML(Client player)
{
XDocument inventoryData = new XDocument(new XElement("InventoryItems"));
var inventoryItems = inventoryData.Element("InventoryItems");
foreach (InventoryItem i in Inventory)
{
inventoryItems.Add(new XElement("InventoryItem", new XAttribute("ID", i.Details.ID), new XAttribute("Quantity", i.Quantity)));
}
var path = Path.Combine(INVENTORY_FOLDER, player.socialClubName);
inventoryData.Save(path);
}
public void VehicleInventoryToXML(NetHandle Vehicle)
{
XDocument inventoryData = new XDocument(new XElement("InventoryItems"));
var inventoryItems = inventoryData.Element("InventoryItems");
foreach (InventoryItem i in Inventory)
{
inventoryItems.Add(new XElement("InventoryItem", new XAttribute("ID", i.Details.ID), new XAttribute("Quantity", i.Quantity)));
}
var path = Path.Combine(INVENTORY_FOLDER, API.shared.getEntityData(Vehicle, "OwnedVehicleID").ToString());
inventoryData.Save(path);
}
public void InventoryFromXML(string path)
{
XElement xelement = XElement.Load(path);
IEnumerable<XElement> InventoryItems = xelement.Elements();
foreach (var I in InventoryItems)
{
int id = Convert.ToInt32(I.Attribute("ID").Value);
if (items.Contains(ItemByID(id)))
{
int quantity = Convert.ToInt32(I.Attribute("Quantity").Value);
for (int i = 0; i < quantity; i++)
{
AddItemToInventory(ItemByID(id));
}
}
else { API.shared.consoleOutput("attempted to load null iventory item"); }
}
}
}
public static bool IsInRangeOf(Vector3 playerPos, Vector3 target, float range)
{
var direct = new Vector3(target.X - playerPos.X, target.Y - playerPos.Y, target.Z - playerPos.Z);
var len = direct.X * direct.X + direct.Y * direct.Y + direct.Z * direct.Z;
return range * range > len;
}
}
}