361 lines
18 KiB
C#
361 lines
18 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using GrandTheftMultiplayer.Server.API;
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using GrandTheftMultiplayer.Server.Constant;
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using GrandTheftMultiplayer.Server.Elements;
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using GrandTheftMultiplayer.Server.Managers;
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using GrandTheftMultiplayer.Shared;
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using GrandTheftMultiplayer.Shared.Math;
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namespace Roleplay.Fraktionen.KeinName
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{
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class Grove : Script
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{
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public Grove()
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{
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LoadGrove();
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loadAusleih();
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}
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public const int FskinCallback = 648516841;
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public const int WaffenCallback = 415978598;
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public void LoadGrove()
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{
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RAPI.Marker.createMarker(0,new Vector3(151.8,-1001.229,-99),1,255,0,0,"fskin:grove", 641651, 185, "Grove Skin's", 0); // FSKIN
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RAPI.Marker.createMarker(0,new Vector3(1286.731, -1604.463, 54.8249),1,255,0,0, "fhaus:grove", 0,185,"Fraktionshaus",0); // HAUS
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RAPI.Marker.createMarker(0, new Vector3(151.3165, -1007.962, -99), 1, 255, 0, 0, "fhaus:groveout", 641651, 185, "Fraktionshaus", 0); // HAUS
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RAPI.Marker.createMarker(0, new Vector3(151.3256, -1003.2, -99), 1, 255, 0, 0, "waffenmarker:grove", 641651, 185, "Waffen", 0); // HAUS
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API.onEntityEnterColShape += EnterColShape;
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API.onClientEventTrigger += onTrigger;
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}
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// AUSLEIH START
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public const int CALLBACKDUDE = 852633631;
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public const int ausleihfraktionsid = 4;
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public Vector3 ped = new Vector3(1226.284,-1599.727,52.117);
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public const int heading = -149;
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public Vector3 spawnpos = new Vector3(1227.861,-1605.46,52.3091);
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public const float spawnposrot = -151;
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public Vector3 marker = new Vector3(1227.166,-1600.975,51.07936);
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public const String coldata = "Ausleih:Grove";
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public void loadAusleih() // CALL ON INIT!!!!
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{
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API.onClientEventTrigger += onTriggera;
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API.onEntityEnterColShape += onCol;
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API.createPed(PedHash.Families01GFY, ped,heading,0);
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RAPI.Marker.createMarker(1, marker,1,255,255,255,coldata,0,185,"Fahrzeuge",0);
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}
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public void onTriggera(Client sender, String eventname, object[] args)
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{
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if(eventname == "menu_handler_select_item"){
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int callback = (int) args[0];
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int index = (int) args[1];
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if(callback == CALLBACKDUDE){
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if(index == 0){
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if (Fraktionsmanager.getFraktionsRang(sender) >= 0)
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{
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Vehicle veh = API.createVehicle(VehicleHash.Bmx, spawnpos, new Vector3(0, 0, spawnposrot), 0, 0, 0);
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API.setPlayerIntoVehicle(sender, veh, -1);
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API.setVehicleCustomPrimaryColor(veh, 28, 90, 17);
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API.setEntityData(veh, "Fraktionsfahrzeug", ausleihfraktionsid);
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API.setEntitySyncedData(veh, "locked", true);
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API.sendNativeToPlayersInDimension(0, Hash.SET_VEHICLE_DOORS_LOCKED, veh, 2);
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API.setVehicleNumberPlate(veh, "Grove");
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}
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} else if(index == 1){
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if (Fraktionsmanager.getFraktionsRang(sender) >= 0)
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{
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Vehicle veh = API.createVehicle(VehicleHash.Moonbeam, spawnpos, new Vector3(0, 0, spawnposrot), 0, 0, 0);
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API.setPlayerIntoVehicle(sender, veh, -1);
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API.setVehicleCustomPrimaryColor(veh, 28, 90, 17);
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API.setEntityData(veh, "Fraktionsfahrzeug", ausleihfraktionsid);
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API.setEntitySyncedData(veh, "locked", true);
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API.sendNativeToPlayersInDimension(0, Hash.SET_VEHICLE_DOORS_LOCKED, veh, 2);
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API.setVehicleNumberPlate(veh, "Grove");
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}
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} else if(index == 2){
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if (Fraktionsmanager.getFraktionsRang(sender) >= 0)
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{
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Vehicle veh = API.createVehicle(VehicleHash.Primo2, spawnpos, new Vector3(0, 0, spawnposrot), 0, 0, 0);
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API.setPlayerIntoVehicle(sender, veh, -1);
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API.setVehicleCustomPrimaryColor(veh, 28, 90, 17);
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API.setEntityData(veh, "Fraktionsfahrzeug", ausleihfraktionsid);
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API.setEntitySyncedData(veh, "locked", true);
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API.sendNativeToPlayersInDimension(0, Hash.SET_VEHICLE_DOORS_LOCKED, veh, 2);
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API.setVehicleNumberPlate(veh, "Grove");
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}
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} else if(index == 3){
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if (Fraktionsmanager.getFraktionsRang(sender) >= 0)
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{
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Vehicle veh = API.createVehicle(VehicleHash.Glendale, spawnpos, new Vector3(0, 0, spawnposrot), 0, 0, 0);
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API.setPlayerIntoVehicle(sender, veh, -1);
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API.setVehicleCustomPrimaryColor(veh, 28, 90, 17);
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API.setEntityData(veh, "Fraktionsfahrzeug", ausleihfraktionsid);
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API.setEntitySyncedData(veh, "locked", true);
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API.sendNativeToPlayersInDimension(0, Hash.SET_VEHICLE_DOORS_LOCKED, veh, 2);
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API.setVehicleNumberPlate(veh, "Grove");
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}
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} else if(index == 4){
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if (Fraktionsmanager.getFraktionsRang(sender) >= 0)
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{
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Vehicle veh = API.createVehicle(VehicleHash.Tornado, spawnpos, new Vector3(0, 0, spawnposrot), 0, 0, 0);
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API.setPlayerIntoVehicle(sender, veh, -1);
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API.setVehicleCustomPrimaryColor(veh, 28, 90, 17);
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API.setEntityData(veh, "Fraktionsfahrzeug", ausleihfraktionsid);
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API.setEntitySyncedData(veh, "locked", true);
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API.sendNativeToPlayersInDimension(0, Hash.SET_VEHICLE_DOORS_LOCKED, veh, 2);
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API.setVehicleNumberPlate(veh, "Grove");
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}
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} else if(index == 5){
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if (Fraktionsmanager.getFraktionsRang(sender) >= 0)
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{
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Vehicle veh = API.createVehicle(VehicleHash.Dubsta, spawnpos, new Vector3(0, 0, spawnposrot), 0, 0, 0);
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API.setPlayerIntoVehicle(sender, veh, -1);
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API.setVehicleCustomPrimaryColor(veh, 28, 90, 17);
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API.setEntityData(veh, "Fraktionsfahrzeug", ausleihfraktionsid);
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API.setEntitySyncedData(veh, "locked", true);
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API.sendNativeToPlayersInDimension(0, Hash.SET_VEHICLE_DOORS_LOCKED, veh, 2);
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API.setVehicleNumberPlate(veh, "Grove");
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}
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} else if(index == 6){
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if (Fraktionsmanager.getFraktionsRang(sender) >= 0)
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{
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Vehicle veh = API.createVehicle(VehicleHash.Rebel, spawnpos, new Vector3(0, 0, spawnposrot), 0, 0, 0);
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API.setPlayerIntoVehicle(sender, veh, -1);
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API.setVehicleCustomPrimaryColor(veh, 28, 90, 17);
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API.setEntityData(veh, "Fraktionsfahrzeug", ausleihfraktionsid);
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API.setEntitySyncedData(veh, "locked", true);
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API.sendNativeToPlayersInDimension(0, Hash.SET_VEHICLE_DOORS_LOCKED, veh, 2);
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API.setVehicleNumberPlate(veh, "Grove");
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}
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} else if(index == 7){
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if (Fraktionsmanager.getFraktionsRang(sender) >= 0)
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{
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Vehicle veh = API.createVehicle(VehicleHash.Peyote, spawnpos, new Vector3(0, 0, spawnposrot), 0, 0, 0);
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API.setPlayerIntoVehicle(sender, veh, -1);
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API.setVehicleCustomPrimaryColor(veh, 28, 90, 17);
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API.setEntityData(veh, "Fraktionsfahrzeug", ausleihfraktionsid);
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API.setEntitySyncedData(veh, "locked", true);
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API.sendNativeToPlayersInDimension(0, Hash.SET_VEHICLE_DOORS_LOCKED, veh, 2);
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API.setVehicleNumberPlate(veh, "Grove");
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}
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}
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}
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}
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}
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public void onCol(ColShape col, NetHandle nt)
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{
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if(col != null && nt != null){
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if(col.hasData(coldata) == true && col.getData(coldata) == true){
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Client player = API.getPlayerFromHandle(nt);
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if(player != null){
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if(Fraktionsmanager.getFraktion(player) == ausleihfraktionsid){
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showAusleihMenu(player);
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} else {
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API.sendNotificationToPlayer(player,"Du bist nicht in der Richtigen Fraktion!");
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}
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}
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}
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}
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}
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public void showAusleihMenu(Client player){
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object[] argumentList = new object[56];
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argumentList[0] = CALLBACKDUDE;
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argumentList[1] = "Fahrzeuge";
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argumentList[2] = "Fahrzeuge:";
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argumentList[3] = false;
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int itemlength = 8;
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argumentList[4] = itemlength;
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argumentList[5] = "BMX"; // RANG 0 /ID Police
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argumentList[6] = "Moonbeam"; // RANG 0 /ID Police
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argumentList[7] = "Primo2"; // RANG 1 - 2 / ID Police2
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argumentList[8] = "Glendale"; // RANG 1 - 2 / ID Police2
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argumentList[9] = "Tornado"; // RANG 1 - 2 / ID Police2
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argumentList[10] = "Dubsta"; // RANG 1 - 2 / ID Police2
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argumentList[11] = "Rebel"; // RANG 1 - 2 / ID Police2
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argumentList[12] = "Peyote"; // RANG 1 - 2 / ID Police2
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for (var i = 0; i < itemlength; i++)
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{
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argumentList[13 + i] = "";
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}
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API.shared.triggerClientEvent(player, "menu_handler_create_menu", argumentList);
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}
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/// AUSLEIH END
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private void onTrigger(Client sender, string eventName, object[] arguments)
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{
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if(eventName == "menu_handler_select_item")
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{
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int callback = (int)arguments[0];
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if(callback == FskinCallback)
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{
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int index = (int) arguments[1];
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if(index == 0)
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{
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API.setPlayerSkin(sender, PedHash.RampGang);
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PlayerDatabase.setDatabaseDataString(sender, "skinid", "RampGang");
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}
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else if(index == 1)
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{
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API.setPlayerSkin(sender, PedHash.Famca01GMY);
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PlayerDatabase.setDatabaseDataString(sender, "skinid", "Famca01GMY");
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}
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else if(index == 2)
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{
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API.setPlayerSkin(sender, PedHash.Famdd01);
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PlayerDatabase.setDatabaseDataString(sender, "skinid", "Famdd01");
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}
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else if (index == 3)
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{
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API.setPlayerSkin(sender, PedHash.Famdnf01GMY);
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PlayerDatabase.setDatabaseDataString(sender, "skinid", "Famdnf01GMY");
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}
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else if (index == 4)
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{
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API.setPlayerSkin(sender, PedHash.Families01GFY);
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PlayerDatabase.setDatabaseDataString(sender, "skinid", "Families01GFY");
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}
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else if (index == 5)
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{
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API.setPlayerSkin(sender, PedHash.Famfor01GMY);
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PlayerDatabase.setDatabaseDataString(sender, "skinid", "Famfor01GMY");
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}else if(index == 6)
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{
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string skin = PlayerDatabase.getSkin(sender);
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PedHash pedskin = API.pedNameToModel(skin);
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API.setPlayerSkin(sender, pedskin);
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Database.CharacterDatabase.setPlayerDatabaseClothes(sender, API);
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}
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}else if(callback == WaffenCallback)
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{
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int index = (int)arguments[1];
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int mats = Aktionen.BadFraktionmanager.getFraktionsMats(4);
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if (index == 0)
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{
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if(mats >= 10)
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{
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Aktionen.BadFraktionmanager.setFraktionsKassenValue(4, "Materialien", mats - 10);
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API.givePlayerWeapon(sender, WeaponHash.KnuckleDuster, 1, false, true);
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}
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else
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{
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API.sendNotificationToPlayer(sender, "Ihr habt nicht genug Materialien!");
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}
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}
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else if(index == 1)
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{
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if (mats >= 20)
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{
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Aktionen.BadFraktionmanager.setFraktionsKassenValue(4, "Materialien", mats - 20);
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API.givePlayerWeapon(sender, WeaponHash.KnuckleDuster, 1, false, true);
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API.givePlayerWeapon(sender, WeaponHash.Bat, 1, false, true);
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}
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else
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{
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API.sendNotificationToPlayer(sender, "Ihr habt nicht genug Materialien!");
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}
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}
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else if(index == 2)
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{
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if (mats >= 30)
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{
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Aktionen.BadFraktionmanager.setFraktionsKassenValue(4, "Materialien", mats - 40);
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API.givePlayerWeapon(sender, WeaponHash.KnuckleDuster, 1, false, true);
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API.givePlayerWeapon(sender, WeaponHash.Bat, 1, false, true);
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API.givePlayerWeapon(sender, WeaponHash.Knife, 1, false, true);
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API.givePlayerWeapon(sender, WeaponHash.Pistol, 100, false, true);
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API.givePlayerWeapon(sender, WeaponHash.MicroSMG, 200, true, true);
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API.givePlayerWeaponComponent(sender,WeaponHash.MicroSMG, WeaponComponent.MicroSMGClip01);
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}
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else
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{
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API.sendNotificationToPlayer(sender, "Ihr habt nicht genug Materialien!");
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}
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}
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}
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}
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}
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private void EnterColShape(ColShape colshape, NetHandle entity)
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{
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if(entity != null && colshape != null)
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{
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if(colshape.hasData("fskin:grove") == true && colshape.getData("fskin:grove") == true)
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{
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Client player = API.getPlayerFromHandle(entity);
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if (Fraktionsmanager.isGrove(player) == true)
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{
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object[] argumentList = new object[30];
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argumentList[0] = FskinCallback;
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argumentList[1] = "Grove";
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argumentList[2] = "Skins:";
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argumentList[3] = false;
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argumentList[4] = 7;
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argumentList[5] = "~r~Skin 1";
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argumentList[6] = "~r~Skin 2";
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argumentList[7] = "~r~Skin 3";
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argumentList[8] = "~r~Skin 4";
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argumentList[9] = "~r~Skin 5";
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argumentList[10] = "~r~Skin 6";
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argumentList[11] = "~r~Standart Skin";
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API.triggerClientEvent(player, "menu_handler_create_menu", argumentList);
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}
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} else if(colshape.hasData("fhaus:grove") == true && colshape.getData("fhaus:grove") == true)
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{
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Client player = API.getPlayerFromHandle(entity);
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if (Fraktionsmanager.getFraktion(player) == 4)
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{
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API.setEntityPosition(player, new Vector3(152.65, -1004, -99));
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API.setEntityDimension(player, 641651);
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}
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} else if(colshape.hasData("fhaus:groveout") == true && colshape.getData("fhaus:groveout") == true)
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{
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Client player = API.getPlayerFromHandle(entity);
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if (player != null && Fraktionsmanager.getFraktion(player) == 4)
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{
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API.setEntityPosition(player, new Vector3(1286.36, -1601.178, 54.24323));
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API.setEntityDimension(player, 0);
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}
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}
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else if (colshape.hasData("waffenmarker:grove") == true && colshape.getData("waffenmarker:grove") == true)
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{
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Client player = API.getPlayerFromHandle(entity);
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if (Fraktionsmanager.getFraktion(player) == 4)
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{
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object[] argumentList = new object[20];
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argumentList[0] = WaffenCallback;
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argumentList[1] = "Grove";
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argumentList[2] = "Waffenpackete:";
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argumentList[3] = false;
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argumentList[4] = 3;
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argumentList[5] = "~b~Kleines Packet";
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argumentList[6] = "~y~Mittleres Packet";
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argumentList[7] = "~r~Grosses Packet";
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argumentList[8] = "~c~ 10 Mats";
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argumentList[9] = "~c~ 20 Mats";
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argumentList[10] = "~c~ 30 Mats";
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API.triggerClientEvent(player, "menu_handler_create_menu", argumentList);
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}
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}
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}
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}
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}
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}
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