335 lines
16 KiB
C#
335 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using GrandTheftMultiplayer.Server.API;
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using GrandTheftMultiplayer.Server.Constant;
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using GrandTheftMultiplayer.Server.Elements;
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using GrandTheftMultiplayer.Server.Managers;
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using GrandTheftMultiplayer.Shared;
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using GrandTheftMultiplayer.Shared.Math;
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namespace Roleplay.Fraktionen.KeinName
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{
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class Bloods : Script
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{
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public Bloods()
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{
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LoadBloods();
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loadAusleih();
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}
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public const int FskinCallback = 648516851;
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public const int WaffenCallback = 415978498;
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public void LoadBloods()
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{
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RAPI.Marker.createMarker(0, new Vector3(363.8204, -2044.908, 22.3543), 1, 255, 0, 0, "fskin:bloods", 0, 185, "Blood Skin's", 0); // FSKIN
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RAPI.Marker.createMarker(0, new Vector3(335.7323, -2021.591, 22.35429), 1, 255, 0, 0, "fhaus:bloods", 0, 185, "Fraktionshaus", 0); // HAUS
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RAPI.Marker.createMarker(0, new Vector3(151.3165, -1007.962, -99), 1, 255, 0, 0, "fhaus:bloodsout", 1255334, 185, "Fraktionshaus", 0); // HAUS
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RAPI.Marker.createMarker(0, new Vector3(349.2637, -2072.29, 20.9275), 1, 255, 0, 0, "waffenmarker:bloods", 0, 185, "Waffen", 0); // HAUS
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API.onEntityEnterColShape += EnterColShape;
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API.onClientEventTrigger += onTrigger;
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}
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// AUSLEIH START
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public const int CALLBACKDUDE = 862633631;
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public const int ausleihfraktionsid = 9;
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public Vector3 ped = new Vector3(337.2368, -2041.33, 21.12248);
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public const int heading = 0;
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public Vector3 spawnpos = new Vector3(324.3036, -2030.672, 20.86474);
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public const float spawnposrot = 0;
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public Vector3 marker = new Vector3(335.6888, -2040.039, 19.93319);
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public const String coldata = "Ausleih:Bloods";
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public void loadAusleih() // CALL ON INIT!!!!
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{
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API.onClientEventTrigger += onTriggera;
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API.onEntityEnterColShape += onCol;
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API.createPed(PedHash.BurgerDrug, ped, heading, 0);
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RAPI.Marker.createMarker(1, marker, 1, 255, 255, 255, coldata, 0, 185, "Fahrzeuge", 0);
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}
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public void onTriggera(Client sender, String eventname, object[] args)
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{
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if (eventname == "menu_handler_select_item")
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{
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int callback = (int)args[0];
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int index = (int)args[1];
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if (callback == CALLBACKDUDE)
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{
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if (index == 0)
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{
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if (Fraktionsmanager.getFraktionsRang(sender) >= 0)
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{
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Vehicle veh = API.createVehicle(VehicleHash.Comet2, spawnpos, new Vector3(0, 0, spawnposrot), 0, 0, 0);
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API.setPlayerIntoVehicle(sender, veh, -1);
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API.setVehicleCustomPrimaryColor(veh, 255, 0, 0);
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API.setEntityData(veh, "Fraktionsfahrzeug", ausleihfraktionsid);
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API.setEntitySyncedData(veh, "locked", true);
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API.sendNativeToPlayersInDimension(0, Hash.SET_VEHICLE_DOORS_LOCKED, veh, 2);
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API.setVehicleNumberPlate(veh, "Bloods");
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}
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}
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else if (index == 1)
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{
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if (Fraktionsmanager.getFraktionsRang(sender) >= 0)
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{
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Vehicle veh = API.createVehicle(VehicleHash.Moonbeam2, spawnpos, new Vector3(0, 0, spawnposrot), 0, 0, 0);
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API.setPlayerIntoVehicle(sender, veh, -1);
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API.setVehicleCustomPrimaryColor(veh, 255, 0, 0);
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API.setEntityData(veh, "Fraktionsfahrzeug", ausleihfraktionsid);
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API.setEntitySyncedData(veh, "locked", true);
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API.sendNativeToPlayersInDimension(0, Hash.SET_VEHICLE_DOORS_LOCKED, veh, 2);
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API.setVehicleNumberPlate(veh, "Bloods");
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}
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}
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else if (index == 2)
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{
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if (Fraktionsmanager.getFraktionsRang(sender) >= 0)
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{
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Vehicle veh = API.createVehicle(VehicleHash.Tempesta, spawnpos, new Vector3(0, 0, spawnposrot), 0, 0, 0);
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API.setPlayerIntoVehicle(sender, veh, -1);
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API.setVehicleCustomPrimaryColor(veh, 255, 0, 0);
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API.setEntityData(veh, "Fraktionsfahrzeug", ausleihfraktionsid);
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API.setEntitySyncedData(veh, "locked", true);
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API.sendNativeToPlayersInDimension(0, Hash.SET_VEHICLE_DOORS_LOCKED, veh, 2);
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API.setVehicleNumberPlate(veh, "Bloods");
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}
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}
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else if (index == 3)
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{
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if (Fraktionsmanager.getFraktionsRang(sender) >= 0)
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{
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Vehicle veh = API.createVehicle(VehicleHash.Feltzer2, spawnpos, new Vector3(0, 0, spawnposrot), 0, 0, 0);
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API.setPlayerIntoVehicle(sender, veh, -1);
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API.setVehicleCustomPrimaryColor(veh, 255, 0, 0);
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API.setEntityData(veh, "Fraktionsfahrzeug", ausleihfraktionsid);
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API.setEntitySyncedData(veh, "locked", true);
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API.sendNativeToPlayersInDimension(0, Hash.SET_VEHICLE_DOORS_LOCKED, veh, 2);
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API.setVehicleNumberPlate(veh, "Bloods");
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}
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}
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}
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}
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}
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public void onCol(ColShape col, NetHandle nt)
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{
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if (col != null && nt != null)
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{
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if (col.hasData(coldata) == true && col.getData(coldata) == true)
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{
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Client player = API.getPlayerFromHandle(nt);
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if (player != null)
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{
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if (Fraktionsmanager.getFraktion(player) == ausleihfraktionsid)
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{
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showAusleihMenu(player);
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}
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else
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{
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API.sendNotificationToPlayer(player, "Du bist nicht in der Richtigen Fraktion!");
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}
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}
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}
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}
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}
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public void showAusleihMenu(Client player)
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{
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object[] argumentList = new object[56];
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argumentList[0] = CALLBACKDUDE;
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argumentList[1] = "Fahrzeuge";
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argumentList[2] = "Fahrzeuge:";
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argumentList[3] = false;
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int itemlength = 4;
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argumentList[4] = itemlength;
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argumentList[5] = "Comet"; // RANG 0 /ID Police
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argumentList[6] = "Moonbeam"; // RANG 0 /ID Police
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argumentList[7] = "Tempesta"; // RANG 1 - 2 / ID Police2
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argumentList[8] = "Feltzer2"; // RANG 1 - 2 / ID Police2
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for (var i = 0; i < itemlength; i++)
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{
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argumentList[13 + i] = "";
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}
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API.shared.triggerClientEvent(player, "menu_handler_create_menu", argumentList);
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}
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/// AUSLEIH END
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private void onTrigger(Client sender, string eventName, object[] arguments)
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{
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if (eventName == "menu_handler_select_item")
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{
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int callback = (int)arguments[0];
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if (callback == FskinCallback)
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{
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int index = (int)arguments[1];
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if (index == 0)
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{
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API.setPlayerSkin(sender, PedHash.Claypain);
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PlayerDatabase.setDatabaseDataString(sender, "skinid", "Claypain");
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}
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else if (index == 1)
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{
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API.setPlayerSkin(sender, PedHash.Hipster01AMY);
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PlayerDatabase.setDatabaseDataString(sender, "skinid", "Hipster01AMY");
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}
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else if (index == 2)
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{
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API.setPlayerSkin(sender, PedHash.Malibu01AMM);
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PlayerDatabase.setDatabaseDataString(sender, "skinid", "Malibu01AMM");
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}
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else if (index == 3)
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{
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API.setPlayerSkin(sender, PedHash.PartyTarget);
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PlayerDatabase.setDatabaseDataString(sender, "skinid", "PartyTarget");
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}
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else if (index == 4)
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{
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API.setPlayerSkin(sender, PedHash.PestCont01SMY);
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PlayerDatabase.setDatabaseDataString(sender, "skinid", "PestCont01SMY");
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}
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else if (index == 5)
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{
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API.setPlayerSkin(sender, PedHash.PestContGunman);
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PlayerDatabase.setDatabaseDataString(sender, "skinid", "PestContGunman");
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}
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else if (index == 6)
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{
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string skin = PlayerDatabase.getSkin(sender);
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PedHash pedskin = API.pedNameToModel(skin);
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API.setPlayerSkin(sender, pedskin);
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Database.CharacterDatabase.setPlayerDatabaseClothes(sender, API);
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}
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}
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else if (callback == WaffenCallback)
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{
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int index = (int)arguments[1];
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int mats = Aktionen.BadFraktionmanager.getFraktionsMats(9);
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if (index == 0)
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{
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if (mats >= 10)
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{
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Aktionen.BadFraktionmanager.setFraktionsKassenValue(9, "Materialien", mats - 10);
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API.givePlayerWeapon(sender, WeaponHash.KnuckleDuster, 1, false, true);
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}
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else
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{
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API.sendNotificationToPlayer(sender, "Ihr habt nicht genug Materialien!");
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}
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}
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else if (index == 1)
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{
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if (mats >= 20)
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{
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Aktionen.BadFraktionmanager.setFraktionsKassenValue(9, "Materialien", mats - 20);
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API.givePlayerWeapon(sender, WeaponHash.KnuckleDuster, 1, false, true);
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API.givePlayerWeapon(sender, WeaponHash.Bat, 1, false, true);
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}
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else
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{
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API.sendNotificationToPlayer(sender, "Ihr habt nicht genug Materialien!");
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}
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}
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else if (index == 2)
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{
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if (mats >= 30)
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{
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Aktionen.BadFraktionmanager.setFraktionsKassenValue(9, "Materialien", mats - 40);
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API.givePlayerWeapon(sender, WeaponHash.KnuckleDuster, 1, false, true);
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API.givePlayerWeapon(sender, WeaponHash.Bat, 1, false, true);
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API.givePlayerWeapon(sender, WeaponHash.Knife, 1, false, true);
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API.givePlayerWeapon(sender, WeaponHash.Pistol, 100, false, true);
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API.givePlayerWeapon(sender, WeaponHash.MicroSMG, 200, true, true);
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API.givePlayerWeaponComponent(sender, WeaponHash.MicroSMG, WeaponComponent.MicroSMGClip01);
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}
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else
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{
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API.sendNotificationToPlayer(sender, "Ihr habt nicht genug Materialien!");
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}
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}
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}
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}
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}
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private void EnterColShape(ColShape colshape, NetHandle entity)
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{
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if (entity != null && colshape != null)
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{
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if (colshape.hasData("fskin:bloods") == true && colshape.getData("fskin:bloods") == true)
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{
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Client player = API.getPlayerFromHandle(entity);
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if (Fraktionsmanager.isBloods(player) == true)
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{
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object[] argumentList = new object[72];
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argumentList[0] = FskinCallback;
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argumentList[1] = "Blood";
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argumentList[2] = "Skins:";
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argumentList[3] = false;
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argumentList[4] = 7;
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argumentList[5] = "~r~Skin 1";
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argumentList[6] = "~r~Skin 2";
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argumentList[7] = "~r~Skin 3";
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argumentList[8] = "~r~Skin 4";
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argumentList[9] = "~r~Skin 5";
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argumentList[10] = "~r~Skin 6";
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argumentList[11] = "~r~Stanart Skin";
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API.triggerClientEvent(player, "menu_handler_create_menu", argumentList);
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}
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}
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else if (colshape.hasData("fhaus:bloods") == true && colshape.getData("fhaus:bloods") == true)
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{
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Client player = API.getPlayerFromHandle(entity);
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if (Fraktionsmanager.getFraktion(player) == 9)
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{
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API.setEntityPosition(player, new Vector3(152.65, -1004, -99));
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API.setEntityDimension(player, 1255334);
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}
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}
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else if (colshape.hasData("fhaus:bloodsout") == true && colshape.getData("fhaus:bloodsout") == true)
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{
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Client player = API.getPlayerFromHandle(entity);
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if (player != null && Fraktionsmanager.getFraktion(player) == 9)
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{
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API.setEntityPosition(player, new Vector3(335.7323, -2024.591, 22.35429));
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API.setEntityDimension(player, 0);
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}
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}
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else if (colshape.hasData("waffenmarker:bloods") == true && colshape.getData("waffenmarker:bloods") == true)
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{
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Client player = API.getPlayerFromHandle(entity);
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if (Fraktionsmanager.getFraktion(player) == 9)
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{
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object[] argumentList = new object[20];
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argumentList[0] = WaffenCallback;
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argumentList[1] = "Bloods";
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argumentList[2] = "Waffenpackete:";
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argumentList[3] = false;
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argumentList[4] = 3;
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argumentList[5] = "~b~Kleines Packet";
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argumentList[6] = "~y~Mittleres Packet";
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argumentList[7] = "~r~Grosses Packet";
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argumentList[8] = "~c~ 10 Mats";
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argumentList[9] = "~c~ 20 Mats";
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argumentList[10] = "~c~ 30 Mats";
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API.triggerClientEvent(player, "menu_handler_create_menu", argumentList);
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}
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}
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}
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}
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}
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}
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