231 lines
7.7 KiB
SourcePawn
231 lines
7.7 KiB
SourcePawn
methodmap DiscordBot < StringMap {
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public DiscordBot(const char[] token) {
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Handle json = json_object();
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json_object_set_new(json, "token", json_string(token));
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return view_as<DiscordBot>(json);
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}
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public void StopListening() {
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json_object_del(this, "listeningChannels");
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}
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property float MessageCheckInterval {
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public get() {
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return JsonObjectGetFloat(this, "messageInterval", 3.0);
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}
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public set(float value) {
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json_object_set_new(this, "messageInterval", json_real(value));
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}
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}
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public native void StartTimer(DiscordChannel Channel, OnChannelMessage fCallback);
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/**
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* Retrieves a list of Channels the bot is listening to for messages
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*/
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public Handle GetListeningChannels() {
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return json_object_get(this, "listeningChannels");
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}
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/**
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* Checks if the bot is listening to channel for messages
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* @param DiscordChannel Channel
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*/
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public bool IsListeningToChannel(DiscordChannel Channel) {
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char id[32];
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Channel.GetID(id, sizeof(id));
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Handle hChannels = this.GetListeningChannels();
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if(hChannels == null) return false;
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for(int i = 0; i < json_array_size(hChannels); i++) {
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DiscordChannel tempChannel = view_as<DiscordChannel>(json_array_get(hChannels, i));
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static char tempID[32];
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tempChannel.GetID(tempID, sizeof(tempID));
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if(StrEqual(id, tempID, false)) {
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delete tempChannel;
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delete hChannels;
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return true;
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}
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delete tempChannel;
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}
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delete hChannels;
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return false;
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}
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/**
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* Checks if the bot is listening to channel for messages
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* @param DiscordChannel Channel
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*/
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public bool IsListeningToChannelID(const char[] id) {
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Handle hChannels = this.GetListeningChannels();
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if(hChannels == null) return false;
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for(int i = 0; i < json_array_size(hChannels); i++) {
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DiscordChannel tempChannel = view_as<DiscordChannel>(json_array_get(hChannels, i));
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static char tempID[32];
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tempChannel.GetID(tempID, sizeof(tempID));
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if(StrEqual(id, tempID, false)) {
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delete tempChannel;
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delete hChannels;
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return true;
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}
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delete tempChannel;
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}
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delete hChannels;
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return false;
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}
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/**
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* Stops the bot from listening to that channel for messages
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* @param DiscordChannel Channel
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*/
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public void StopListeningToChannel(DiscordChannel Channel) {
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char id[32];
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Channel.GetID(id, sizeof(id));
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Handle channels = this.GetListeningChannels();
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if(channels == null) return;
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for(int i = 0; i < json_array_size(channels); i++) {
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DiscordChannel tempChannel = view_as<DiscordChannel>(json_array_get(channels, i));
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static char tempID[32];
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tempChannel.GetID(tempID, sizeof(tempID));
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if(StrEqual(id, tempID, false)) {
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json_array_remove(channels, i);
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i--;
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delete tempChannel;
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}
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}
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delete channels;
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}
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/**
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* Stops the bot from listening to that channel id for messages
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* @param DiscordChannel Channel
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*/
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public void StopListeningToChannelID(const char[] id) {
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Handle channels = this.GetListeningChannels();
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if(channels == null) return;
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for(int i = 0; i < json_array_size(channels); i++) {
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DiscordChannel tempChannel = view_as<DiscordChannel>(json_array_get(channels, i));
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static char tempID[32];
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tempChannel.GetID(tempID, sizeof(tempID));
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if(StrEqual(id, tempID, false)) {
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json_array_remove(channels, i);
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i--;
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delete tempChannel;
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}
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}
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delete channels;
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}
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public DiscordChannel GetListeningChannelByID(const char[] id) {
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Handle channels = this.GetListeningChannels();
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if(channels == null) return null;
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for(int i = 0; i < json_array_size(channels); i++) {
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DiscordChannel tempChannel = view_as<DiscordChannel>(json_array_get(channels, i));
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static char tempID[32];
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tempChannel.GetID(tempID, sizeof(tempID));
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if(StrEqual(id, tempID, false)) {
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delete channels;
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return tempChannel;
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}
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}
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delete channels;
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return null;
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}
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/**
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* Start listening to the channel for messages.
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* The Channel handle is duplicated. Feel free to close yours.
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* @param DiscordChannel Channel
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*/
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public void StartListeningToChannel(DiscordChannel Channel, OnChannelMessage fCallback) {
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if(this.IsListeningToChannel(Channel)) return;
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Handle channels = this.GetListeningChannels();
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if(channels == null) {
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channels = json_array();
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json_object_set(this, "listeningChannels", channels);
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}
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json_array_append(channels, Channel);
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//Handle fForward = CreateForward(ET_Ignore, Param_Cell, Param_Cell, Param_String, Param_String, Param_String, Param_String, Param_String, Param_Cell);
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//AddToForward(fForward, GetMyHandle(), callback);
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this.StartTimer(Channel, fCallback);
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}
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public native void AddReactionID(const char[] channel, const char[] messageid, const char[] emoji);
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public void AddReaction(DiscordChannel channel, const char[] messageid, const char[] emoji) {
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char channelid[64];
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channel.GetID(channelid, sizeof(channelid));
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this.AddReactionID(channelid, messageid, emoji);
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}
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public native void DeleteReactionID(const char[] channel, const char[] messageid, const char[] emoji, const char[] user);
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public void DeleteReaction(DiscordChannel channel, const char[] messageid, const char[] emoji, const char[] user) {
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char chid[64];
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channel.GetID(chid, sizeof(chid));
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this.DeleteReactionID(chid, messageid, emoji, user);
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}
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public void DeleteReactionSelf(DiscordChannel channel, const char[] messageid, const char[] emoji) {
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this.DeleteReaction(channel, messageid, emoji, "@me");
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}
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public void DeleteReactionAll(DiscordChannel channel, const char[] messageid, const char[] emoji) {
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this.DeleteReaction(channel, messageid, emoji, "@all");
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}
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public void DeleteReactionSelfID(const char[] channel, const char[] messageid, const char[] emoji) {
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this.DeleteReactionID(channel, messageid, emoji, "@me");
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}
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public void DeleteReactionAllID(const char[] channel, const char[] messageid, const char[] emoji) {
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this.DeleteReactionID(channel, messageid, emoji, "@all");
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}
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public native void GetReactionID(const char[] channel, const char[] messageid, const char[] emoji, OnGetReactions fCallback=INVALID_FUNCTION, any data=0);
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public void GetReaction(DiscordChannel channel, const char[] messageid, const char[] emoji, OnGetReactions fCallback=INVALID_FUNCTION, any data=0) {
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char id[64];
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channel.GetID(id, sizeof(id));
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this.GetReactionID(id, messageid, emoji, fCallback, data);
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}
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public native void GetToken(char[] token, int maxlength);
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public native void SendMessage(DiscordChannel channel, char[] message, OnMessageSent fCallback=INVALID_FUNCTION, any data=0);
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public native void SendMessageToChannelID(char[] channel, char[] message, OnMessageSent fCallback=INVALID_FUNCTION, any data=0);
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public native void DeleteMessageID(char[] channel, char[] message, OnMessageDeleted fCallback=INVALID_FUNCTION, any data=0);
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public native void DeleteMessage(DiscordChannel channel, DiscordMessage message, OnMessageDeleted fCallback=INVALID_FUNCTION, any data=0);
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public native void GetGuilds(DiscordGuildsRetrieve fCallback = INVALID_FUNCTION, DiscordGuildsRetrievedAll fCallbackAll = INVALID_FUNCTION, any data=0);
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public native void GetGuildChannels(char[] guild, DiscordGuildChannelsRetrieve fCallback = INVALID_FUNCTION, DiscordGuildChannelsRetrieveAll fCallbackAll = INVALID_FUNCTION, any data=0);
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/**
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* ATM takes guild id, hopefully later on i will implement guild objects.
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* Limit is from 1-1000
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*/
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public native void GetGuildMembers(char[] guild, OnGetMembers fCallback, int limit=250, char[] afterUserID="");
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/**
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* Same as above but displays ALL members, paginating automatically.
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* perPage is how many it should display per callback. 1-1000
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*/
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public native void GetGuildMembersAll(char[] guild, OnGetMembers fCallback, int perPage=250, char[] afterUserID="");
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public native void GetGuildRoles(char[] guild, DiscordGuildGetRoles fCallback, any data);
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};
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